Given an SE(3) matrix representing a rigid-body motion, compute its inverse without using inv() or pinv() .
Find the sum of all the numbers of the input vector
Magic is simple (for beginners)
Coin Tossing: Probability of Same Heads for N tosses
Volume of a box
The 5th Root
Relative points in 2D: problem 2
Orientation of a 3D coordinate frame
Composing relative poses in 2D: problem 2
Pose interpolation in 2D
Create a 3D rotation matrix from roll-pitch-yaw angles
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