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checkMapCollision

Check for collision between 3-D occupancy map and geometry

Since R2022b

    Description

    Check for collision between a 3-D occupancy map and a convex collision geometry. The checkMapCollision function can search for collisions in two phases: first, a broad-phase search using a broad-phase search using simple bounding volumes, and then by a narrow-phase collision check if the simple volumes collide. For the broad-phase search, the function checks between simple primitives consisting of axially-aligned bounding boxes (AABB). For the narrow-phase, the function checks between occupied cells, represented by a collisionBox (Robotics System Toolbox) objects, and the input collision geometry object.

    collisionStatus = checkMapCollision(map,geometry) checks if a 3-D occupancy map, map, and a collision geometry, geometry, are in collision.

    example

    [collisionStatus,details] = checkMapCollision(map,geometry,options) specifies the additional collision-checking options options, and returns the collision details details.

    Examples

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    Create a 3-D occupancy map.

    map = occupancyMap3D;

    Specify 25 random coordinates in the occupancy map as occupied.

    rng(0)
    pt = (rand(25,3)-.5)*20;
    setOccupancy(map,pt,1);

    Create a collision sphere and a collision cylinder object.

    sphere = collisionSphere(1);
    cylinder = collisionCylinder(3,6);
    sphere.Pose = trvec2tform([6.1 -4 -7.5]);

    Visualize the occupancy map and collision geometry in the same figure.

    exampleHelperPlotCylinderAndSphere(map,cylinder,sphere)

    Perform only the broad-phase collision check for both the sphere and cylinder by setting the CheckNarrowPhase property of an occupancyMap3DCollisionOptions object to false. Return voxel information and the distance to the nearest occupied voxels.

    bpOpts = occupancyMap3DCollisionOptions(CheckNarrowPhase=false,ReturnDistance=true,ReturnVoxels=true);
    [bpIsCollidingCylinder,bpResultsCylinder] = checkMapCollision(map,cylinder,bpOpts);

    Check the voxel distances for the collision geometries. Note that, because the cylinder is in collision with voxels, the distance values are NaN. Because the sphere is not in collision with any voxels, its distance results are non-NaN values.

    bpDistCylinder = bpResultsCylinder.DistanceInfo.Distance
    bpDistCylinder = NaN
    
    bpWitnessptsCylinder = bpResultsCylinder.DistanceInfo.WitnessPoints
    bpWitnessptsCylinder = 3×2
    
       NaN   NaN
       NaN   NaN
       NaN   NaN
    
    

    Because the cylinder is in collision with the voxels, the distance results contain NaN values. Since the sphere is not in collision with the voxels, the distance results consist of non-NaN values.

    [bpIsCollidingSphere,bpResultsSphere] = checkMapCollision(map,sphere,bpOpts);
    bpDistSphere = bpResultsSphere.DistanceInfo.Distance
    bpDistSphere = 2.3259
    
    bpWitnessptsSphere = bpResultsSphere.DistanceInfo.WitnessPoints
    bpWitnessptsSphere = 3×2
    
        3.0000    5.1000
       -6.0000   -5.0000
       -7.5000   -7.5000
    
    

    Plot a line between the sphere and the closest voxel to it using its witness points.

    figure
    exampleHelperPlotCylinderAndSphere(map,cylinder,sphere)
    hold on
    plot3(bpWitnessptsSphere(1,:),bpWitnessptsSphere(2,:),bpWitnessptsSphere(3,:),LineWidth=2,Color='r')
    hold off

    Now perform a narrow-phase check, by using an occupancyMap3DCollisionOptions object with the CheckNarrowPhase property set to true.

    npOpts = occupancyMap3DCollisionOptions(CheckNarrowPhase=true,ReturnDistance=true,ReturnVoxels=true);
    [npIsCollidingSphere,bpResultsSphere] = checkMapCollision(map,sphere,npOpts);

    Return the voxel distance and witness point coordinates for the sphere. The distance and witness points are slightly more accurate this time, because the narrow phase uses the distance between the primitive and the voxel, whereas the broad phase before uses the distance between the axis-aligned bounding box (AABB) of the collision object and the voxel.

    npDist = bpResultsSphere.DistanceInfo.Distance
    npDist = 2.6892
    
    npWitnesspts = bpResultsSphere.DistanceInfo.WitnessPoints
    npWitnesspts = 3×2
    
        3.0000    5.2596
       -6.0000   -4.5419
       -7.5000   -7.5000
    
    

    Visualize the occupancy map again and plot line showing the shortest distance between the voxel and sphere. The line between the witness points visually appears accurate after performing the narrow-phase check.

    exampleHelperPlotCylinderAndSphere(map,cylinder,sphere)
    hold on
    plot3(npWitnesspts(1,:),npWitnesspts(2,:),npWitnesspts(3,:),LineWidth=2,Color='r')
    hold off

    Input Arguments

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    3-D occupancy map, specified as an occupancyMap3D object.

    Example: occupancyMap3D(10)

    Collision geometry, specified as one of these objects:

    • collisionBox

    • collisionCapsule

    • collisionCylinder

    • collisionMesh

    • collisionSphere

    Example: collisionBox(1,1,3)

    Collision-checking options, specified as an occupancyMap3DCollisionOptions object.

    Example: occupancyMap3DCollisionOptions(CheckNarrowPhase=false,ReturnDistance=true);

    Output Arguments

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    Collision status, returned as 0 or 1. If the geometry intersects with any occupied voxel, collisionStatus is 1. Otherwise, the value is 0.

    Data Types: double

    Collision details, returned as a structure that can contain up to two fields, DistanceInfo and VoxelInfo:

    • DistanceInfo — This field is present when the ReturnDistance property of options is true. The field is a structure that contains these fields.

      • Distance — If the NarrowPhase property of options is set to true, this field contains the minimum distance between the collision geometry and the nearest voxel or occupied cell, represented as a collisionBox object. If NarrowPhase is false, then Distance is the minimum distance between the AABBs of the collision geometry and the nearest voxel.

        For collision geometries that are not in collision, Distance is returned as a numeric scalar. For collision geometries that are in collision, Distance is returned as NaN.

      • WitnessPoints — Witness points between the collision geometry and the nearest voxel. If the collision geometry is not in collision, WitnessPoints is returned as returned as a 3-by-2 matrix, where each column represents the witness points in the form [XYZ]. If the collision geometry is in collision, WitnessPoints is returned as nan(3,2).

    • VoxelInfo — This field is present when the ReturnVoxels property of options is true. The field is a structure that contains these fields.

      • Location — Center(s) of the colliding voxels. The format of this field depends on the value of the Exhaustive property of options:

        • trueN-by-3 matrix, where N is the total number of colliding voxels. Each row is a coordinate in the form [X Y Z].

        • false — Three-element row vector that contains the first collision voxel as a coordinate in the form [X Y Z], or as an empty vector if there is no collision.

      • Size — Edge lengths of the colliding voxels. The format of this field depends on the value of the Exhaustive property of options:

        • trueN-element column vector, where N is the total number of colliding voxels. The edge length of each element defines the size of the voxel centered at the corresponding location in Location.

        • false — Edge length of the first colliding voxel, returned as a numeric scalar if there is a collision, or as an empty vector if there is no collision.

    Extended Capabilities

    Version History

    Introduced in R2022b

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