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Link to Models

Connect virtual reality worlds to Simulink® and Simscape™ Multibody™ dynamic system models

Visualize a dynamic system simulation by connecting a Simulink block diagram or Simscape Multibody Link to a virtual world. Simulating the model generates signal data for a dynamic system, which you can use to control and animate the virtual world.

Use the Simulink 3D Animation™ block library to connect to a Simulink model to a virtual world. The VR Sink block allows you to write values from Simulink block ports to specified virtual world fields. To provide interactivity between a virtual world viewer and a Simulink model, use a VR Source block or other blocks such as a Space Mouse Input block.

To view the behavior of a model created with the Simscape Multibody Link software:

  1. Build a model of a machine in the Simulink interface using Simscape Multibody Link blocks.

  2. Create a detailed visual representation of your machine in a virtual world.

  3. Connect the virtual world to the Simscape Multibody Link body sensor outputs.

  4. View the behavior of the bodies in a virtual world viewer.

Functions

vrlib(To be removed) Open Simulink block library for Simulink 3D Animation
vrjoystick(To be removed) Create joystick object
vrspacemouse(To be removed) Create space mouse object
vrcoordm2vr(To be removed) Convert MATLAB coordinates to VR coordinates (Since R2019a)
vrcoordvr2m(To be removed) Convert VR coordinates to MATLAB coordinates (Since R2019a)
vrrotmat2vec(To be removed) Convert rotation from matrix to axis-angle representation
vrrotvec2mat(To be removed) Convert rotation from axis-angle to matrix representation

Blocks

VR Sink (To be removed) Write data from Simulink model to virtual world
VR Source (To be removed) Read data from virtual world to Simulink model
VR To Video (To be removed) Write data from Simulink model to virtual world (video output port enabled)
VR Tracer(To be removed) Trace trajectory of object in associated virtual scene
VR Placeholder (To be removed) Send unspecified value to Simulink 3D Animation block
VR Signal Expander(To be removed) Expand input vectors into fully qualified virtual world field vectors
Joystick Input(To be removed) Process input from asynchronous joystick device
Space Mouse Input(To be removed) Process input from space mouse device
Cross Product(To be removed) Cross product of two 3-D vectors
Normalize Vector(To be removed) Output unit vector parallel to input vector
Rotation Between 2 Vectors(To be removed) Virtual world rotation between two 3-D vectors
Rotation Matrix to VR Rotation(To be removed) Convert rotation matrix to axis/angle rotation (Since R2019a)
VR Rotation to Rotation Matrix(To be removed) Convert array/angle rotation to rotation matrix (Since R2019a)
VR to MATLAB Coordinates(To be removed) Convert VR coordinates to MATLAB coordinates (Since R2019a)
MATLAB to VR Coordinates(To be removed) Convert MATLAB coordinates to VR coordinates (Since R2019a)
Viewpoint Direction to VRML Orientation(To be removed) Convert viewpoint direction to virtual world orientation

Simulink Models and Generated Code Links

Connect Virtual Worlds and Models

Associate a Simulink model with a virtual world and connect signals from the Simulink model to the virtual world.

Use Sensors

Move or modify virtual world objects during simulation based on user input from the virtual world or events in the virtual world.

Interact with Generated Code

Have a virtual world that you create with the Simulink 3D Animation product interact with code generated by the Simulink Coder™ product and compiled with a third-party C/C++ compiler in the Simulink Desktop Real-Time™ environment.

Simscape Multibody and Imported CAD Model Links

Link to Simulink and Simscape Multibody Models

Establish a live data connection between the model and the virtual world by creating associations between dynamic model object quantities and corresponding virtual world object properties.

Modify the CAD Model Virtual World

Use the 3D World Editor or other editor to modify the results of CAD tool export filters manually.