Apologies, there was an error in my solution test. Fixed now
i suppose the answer has some problems
Yes, actually you have to get the inverse of the transformation matrix, but here it was forgotten, so that you have to use the given matrix and multiplicate, which brings you actually the wrong solution...
Project Euler: Problem 2, Sum of even Fibonacci
Is the Point in a Triangle?
Get the length of a given vector
Plot Damped Sinusoid
Determine roll pitch yaw angles from a 3D rotation matrix
Invert a 3D rigid-body transformation
Relative pose in 2D: problem 2
Pose interpolation in 2D
Pose from bearing angles in 2D
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