Pop up menu condition push button

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Pneu  94
Pneu 94 2020 年 5 月 22 日
コメント済み: Image Analyst 2020 年 5 月 24 日
Hello,
I've 4 popup menu and 1 push button,
I want to, once i choise the 1st value in popup1, the 1st one in popup2, the 1st in popup3 and the 1st in popup4, the push button will be Enable.
Thanks,
  4 件のコメント
Pneu  94
Pneu 94 2020 年 5 月 22 日
I really begin in Gui, so I don't know a lot of things, My problem is to enable a push button after the 4 conditions of the pop buttons are set Thanks
Adam Danz
Adam Danz 2020 年 5 月 22 日
See my updated answer. Importantly, you'll have to change the handles to match your handle names.

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採用された回答

Image Analyst
Image Analyst 2020 年 5 月 22 日
編集済み: Image Analyst 2020 年 5 月 22 日
Try this (assuming GUIDE - replace handles with app if using AppDesigner)
if handles.popup1.Value == 1 && handles.popup2.Value == 1 && handles.popup3.Value == 1 && handles.popup4.Value == 1
handles.button1.Enable = 'on';
else
handles.button1.Enable = 'off';
end
  12 件のコメント
Adam Danz
Adam Danz 2020 年 5 月 24 日
I use guidata() to set and retrieve values from non-graphic-handle variables stored somehwere in the app or if I want to add a field to the handles structure in GUIDE GUIs.
Example,
f = figure();
data.a = 9999;
guidata(f,data)
localFunc(f);
disp(guidata(f))
function localFunc(f)
% Add 1 to data.a
data = guidata(f);
data.a = data.a + 1;
guidata(f,data)
end
Image Analyst
Image Analyst 2020 年 5 月 24 日
OK, makes sense. Thanks.

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その他の回答 (1 件)

Adam Danz
Adam Danz 2020 年 5 月 22 日
編集済み: Adam Danz 2020 年 5 月 22 日
Each of the popup menus should have a callback function that checks the selection of all 4 popup menus. Use a conditional statement that enables the push button when the selection of each popup menu is 1.
For AppDesigner:
I assume the 'popup menu' is what Matlab calls a 'Drop down' menu.
Step 1: create a new function in the app that checks all of the dropdown menus.
From Code View > Code Browser > Functions, select the gree "+" to add this function. You must replace app.DropDown with your handles.
function checkAllDropDownMenus(app)
% Get values of all DropDown menus
getValueIdx = @(h)find(strcmp(h.Items, h.Value));
idx1 = getValueIdx(app.DropDown);
idx2 = getValueIdx(app.DropDown2);
idx3 = getValueIdx(app.DropDown3);
idx4 = getValueIdx(app.DropDown4);
% If all selections are 1, enable button
if isequal(1,idx1,idx2,idx3,idx4)
app.Button.Enable = 'on';
end
end
Step 2: assign a ValueChangedFcn to each drop down menu
The ValueChangedFcn for each dropdown menu should appear as below plus any other code you may already have for the callback function.
% Value changed function: DropDown
function DropDownValueChanged(app, event)
checkAllDropDownMenus(app);
end
For GUIDE GUIs the 2 steps would look like this
Step 1: add this function anywhere in your GUIDE GUI m-file. Replace the handles with your handle names.
function checkAllDropDownMenus(handles)
% Get values of all DropDown menus
idx1 = handles.popupmenu1.Value;
idx2 = handles.popupmenu2.Value;
idx3 = handles.popupmenu3.Value;
idx4 = handles.popupmenu4.Value;
% If all selections are 1, enable button
if isequal(1,idx1,idx2,idx3,idx4)
handles.pushbutton1.Enable = 'on';
end
Step 2: Each popup menu should have a callback function that you add from within GUIDE by right-clicking the popup menu > View Callbacks > Callback. That will add a function to your m-file if it doesn't already exist. Edit the added function so it appears as below.
function popupmenu1_Callback(hObject, eventdata, handles)
checkAllDropDownMenus(handles)

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