How to stop a while loop using a GUI pushbutton?

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Flávio 2013 年 11 月 13 日
コメント済み: aung lin 2022 年 7 月 12 日
I have a while loop and I have a STOP pushbutton that breaks the loop. Basically I want to break the loop using the pushbutton instead of typing CTRL+C on command window. I tried the return clause but it didn't work and the break clause aparently it's used inside the loop (which isn't the case).
Can anyone help me?

回答 (6 件)

Walter Roberson
Walter Roberson 2013 年 11 月 13 日
while true
stop_state = get(YourPushbuttonHandle, 'Value');
if stop_state
  7 件のコメント
Stephen23 2018 年 6 月 29 日
@Image Analyst: I have never used App Designer, but as far as I can tell it creates some kind of objects, whose properties are available throughout the app:
What does this have to do with global variables?


Image Analyst
Image Analyst 2018 年 6 月 29 日
See my attached little demo. It counts when you click the Go button and stops counting when you click the Stop button.
  5 件のコメント
aung lin
aung lin 2022 年 7 月 12 日
Thank You very much Sir!


Birkan GOCERLER 2014 年 9 月 21 日

Andrew Davies
Andrew Davies 2015 年 9 月 15 日
the basic outline could look like this:
For the callback of the start push button you want something like this.
functionpushbutton1_Callback(hObject, eventdata, handles)
handles.stop_now = 0; %Create stop_now in the handles structure
guidata(hObject,handles); %Update the GUI data
while ~(handles.stop_now)
drawnow %Give the button callback a chance to interrupt the %opening fucntion
handles = guidata(hObject); %Get the newest GUI data
In the callback for the stop button you want
function pushbutton2_Callback(hObject, eventdata, handles)
handles.stop_now = 1;
guidata(hObject, handles); % Update handles structure

Greig 2015 年 9 月 16 日
編集済み: Greig 2015 年 9 月 16 日
Essentially of the these solutions are based on the same ideas. Another approach (that uses the same idea) is to use the MATLAB inbuilt waitbar() function, which supports canceling a loop and details how to do in the documentation... FOUND HERE. This way you don't have to explicitly program the canceling functionality of your button 2, which is useful if you are still getting to grips with GUIs.
Edit: And only after answering do I realize this is a somewhat old thread!

Seo-Hyun 2017 年 4 月 12 日
I used a toggle button for pause, and added the pause code in the loop. While pausing, you can always grab a breakpoint in the paused line and continue debug. Try this.
if handles.pause.Value
handles.pause.String = 'Resume';
while ~handles.pause.Value
handles.pause.String = 'Pause';
function pause_Callback(hObject, eventdata, handles)


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