CollisionCondition
Description
A CollisionCondition object represents a
Collision condition in the RoadRunner scenario logic. The Collision condition specifies for the
associated phase to end when the actor specified by FirstActor collides
with the actor specified by SecondActor. You can use the
CollisionCondition object to programmatically modify the attributes of
the corresponding Collision condition by changing the property values of
the object.
Creation
By default, RoadRunner Scenario automatically adds a Collision condition to the scenario
Fail Conditions when you create a new scenario. However, you can also
create a CollisionCondition object in these ways:
The
setEndConditionfunction creates and assigns a condition of the specified type to the end of a specified phase. Specify theconditionTypeargument as"CollisionCondition"to create aCollisionConditionobject associated with the specified phase.The
setFailConditionfunction assigns a condition of the specified type to the Fail Conditions of the scenario root phase. Specify theconditionTypeargument as"CollisionCondition"to create aCollisionConditionobject associated with the scenario Fail Conditions.
Properties
Examples
Version History
Introduced in R2025a