A fast voxel traversal algorithm for ray tracing
A fast and simple voxel traversal algorithm through a 3D space partition (grid) proposed by J. Amanatides and A. Woo (1987).
Author:
Jesús P. Mena-Chalco.
References:
[1] "A fast voxel traversal algorithm for ray tracing"
J. Amanatides and A. Woo.
Eurographics, 87(3), 1987
[2] Other implementations of this algorithm are available from the Web:
- http://www.ray-tracing.ru/articles182.html
- http://www.clockworkcoders.com/oglsl/rt/gpurt3.htm
- http://www.devmaster.net/articles/raytracing_series/part4.php
引用
Jesús P. Mena-Chalco (2025). A fast voxel traversal algorithm for ray tracing (https://www.mathworks.com/matlabcentral/fileexchange/26852-a-fast-voxel-traversal-algorithm-for-ray-tracing), MATLAB Central File Exchange. に取得済み.
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ヒントを得たファイル: Ray/Triangle Intersection, Ray/box Intersection
ヒントを与えたファイル: Fast raytracing through a 3D grid
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