Ray/box Intersection
Ray/box intersection using Smits' algorithm
The zip file includes one example of intersection.
Author:
Jesús Mena
References:
[1] "Efficiency issues for ray tracing".
B. Smits.
Journal of Graphics Tools, 3(2):1–14, 1998.
[2] "An efficient and robust ray-box intersection algorithm"
A. Williams, S. Barrus, and R.K. Morley and P. Shirley.
Journal of Graphics, GPU, & Game Tools, 10(1):45-60, 2005.
[3] Other algorithms:
http://www.realtimerendering.com/intersections.html
引用
Jesús P. Mena-Chalco (2025). Ray/box Intersection (https://jp.mathworks.com/matlabcentral/fileexchange/26834-ray-box-intersection), MATLAB Central File Exchange. に取得済み.
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ヒントを得たファイル: Ray/Triangle Intersection
ヒントを与えたファイル: Hardware accelerated ray-box intersection, A fast voxel traversal algorithm for ray tracing, Fast raytracing through a 3D grid
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バージョン | 公開済み | リリース ノート | |
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1.0.0.0 |