メインコンテンツ

結果:

Creating data visualizations
79%
Interpreting data visualizations
21%
28 票
For Valentine's day this year I tried to do something a little more than just the usual 'Here's some MATLAB code that draws a picture of a heart' and focus on how to share MATLAB code. TL;DR, here's my advice
  1. Put the code on GitHub. (Allows people to access and collaborate on your code)
  2. Set up 'Open in MATLAB Online' in your GitHub repo (Allows people to easily run it)
I used code by @Zhaoxu Liu / slandarer and others to demonstrate. I think that those two steps are the most impactful in that they get you from zero to one but If I were to offer some more advice for research code it would be
3. Connect the GitHub repo to File Exchange (Allows MATLAB users to easily find it in-product).
4. Get a Digitial Object Identifier (DOI) using something like Zenodo. (Allows people to more easily cite your code)
There is still a lot more you can do of course but if everyone did this for any MATLAB code relating to a research paper, we'd be in a better place I think.
What do you think?
Chen Lin
Chen Lin
最後のアクティビティ: 2025 年 3 月 17 日

Have you ever wanted to search for a community member but didn't know where to start? Or perhaps you knew where to search but couldn't find enough information from the results? You're not alone. Many community users have shared this frustration with us. That's why the community team is excited to introduce the new ‘People’ page to address this need.
What Does the ‘People’ Page Offer?
  1. Comprehensive User Search: Search for users across different applications seamlessly.
  2. Detailed User Information: View a list of community members along with additional details such as their join date, rankings, and total contributions.
  3. Sorting Options: Use the ‘sort by’ filter located below the search bar to organize the list according to your preferences.
  4. Easy Navigation: Access the Answers, File Exchange, and Cody Leaderboard by clicking the ‘Leaderboards’ button in the upper right corner.
In summary, the ‘People’ page provides a gateway to search for individuals and gain deeper insights into the community.
How Can You Access It?
Navigate to the global menu, click on the ‘More’ link, and you’ll find the ‘People’ option.
Now you know where to go if you want to search for a user. We encourage you to give it a try and share your feedback with us.
Matt Tearle
Matt Tearle
最後のアクティビティ: 2025 年 3 月 5 日

I got thoroughly nerd-sniped by this xkcd, leading me to wonder if you can use MATLAB to figure out the dice roll for any given (rational) probability. Well, obviously you can. The question is how. Answer: lots of permutation calculations and convolutions.
In the original xkcd, the situation described by the player has a probability of 2/9. Looking up the plot, row 2 column 9, shows that you need 16 or greater on (from the legend) 1d4+3d6, just as claimed.
If you missed the bit about convolutions, this is a super-neat trick
[v,c] = dicedist([4 6 6 6]);
bar(v,c)
% Probability distribution of dice given by d
function [vals,counts] = dicedist(d)
% d is a vector of number of sides
n = numel(d); % number of dice
% Use convolution to count the number of ways to get each roll value
counts = 1;
for k = 1:n
counts = conv(counts,ones(1,d(k)));
end
% Possible values range from n to sum(d)
maxtot = sum(d);
vals = n:maxtot;
end
Brent
Brent
最後のアクティビティ: 2025 年 2 月 18 日

My following code works running Matlab 2024b for all test cases. However, 3 of 7 tests fail (#1, #4, & #5) the QWERTY Shift Encoder problem. Any ideas what I am missing?
Thanks in advance.
keyboardMap1 = {'qwertyuiop[;'; 'asdfghjkl;'; 'zxcvbnm,'};
keyboardMap2 = {'QWERTYUIOP{'; 'ASDFGHJKL:'; 'ZXCVBNM<'};
if length(s) == 0
se = s;
end
for i = 1:length(s)
if double(s(i)) >= 65 && s(i) <= 90
row = 1;
col = 1;
while ~strcmp(s(i), keyboardMap2{row}(col))
if col < length(keyboardMap2{row})
col = col + 1;
else
row = row + 1;
col = 1;
end
end
se(i) = keyboardMap2{row}(col + 1);
elseif double(s(i)) >= 97 && s(i) <= 122
row = 1;
col = 1;
while ~strcmp(s(i), keyboardMap1{row}(col))
if col < length(keyboardMap1{row})
col = col + 1;
else
row = row + 1;
col = 1;
end
end
se(i) = keyboardMap1{row}(col + 1);
else
se(i) = s(i);
end
% if ~(s(i) = 65 && s(i) <= 90) && ~(s(i) >= 97 && s(i) <= 122)
% se(i) = s(i);
% end
end
Bunyamin
Bunyamin
最後のアクティビティ: 2025 年 1 月 29 日

ı m tryna prepare a battery simulation with simulink but when ı push right click on "battery-table based" , and then ı go simscape button, and ı just only see "log simulation data" . Have you any reccomend for this problem? It s probably an easy solution, but ı can't
Toshiaki Takeuchi
Toshiaki Takeuchi
最後のアクティビティ: 2025 年 2 月 16 日

私の場合、前の会社が音楽認識アプリの会社で、アルゴリズム開発でFFTが使われていたことがきっかけでした。でも、MATLABのすごさが分かったのは、機械学習のオンライン講座で、Andrew Ngが、線型代数を使うと、数式と非常に近い構文のコードで問題が処理できることを学んだ時でした。
Chen Lin
Chen Lin
最後のアクティビティ: 2025 年 1 月 23 日

Let's celebrate what made 2024 memorable! Together, we made big impacts, hosted exciting events, and built new apps.
Resource links:
Image Analyst
Image Analyst
最後のアクティビティ: 2025 年 2 月 17 日

Attaching the Photoshop file if you want to modify the caption.
Toolbox 全部入りの MATLAB ライセンス
67%
まだ持っていない Toolbox (下記にコメントください)
0%
MATLAB T シャツ
17%
MATLAB ルービックキューブ
0%
MATLAB 靴下
6%
MathWorks オフィス訪問チケット
11%
18 票
この場は MATLAB や Simulink を使っている皆さんが、気軽に質問や情報交換ができる場所として作られました。日本語でも気軽に投稿ができるように今回日本語チャネルを解説します。
ユーザーの皆様とのやり取りを通じて、みんなで知識や経験を共有し、一緒にスキルアップしていきましょう。 どうぞお気軽にご参加ください。
Thanks to Hernia Baby さん、Iwasato Takuya さん
そして日本語チャネル開設にあたってコメントくださった皆様、ありがとうございます!
Chen Lin
Chen Lin
最後のアクティビティ: 2024 年 12 月 24 日

We’d like to announce a change on the Machine Translation feature on MATLAB Answers.
When users are visiting our international domains (e.g. China or Japan), Answers provides the option to translate the content. Recently, we identified several security threats involving high-volume requests from certain IP addresses targeting our translation service.
As one of the countermeasures, we have now placed the Machine Translation feature behind a login requirement. While non-logged-in users will still see the 'Translate' button, it will be inactive (greyed out) until they log in.
We are actively collaborating with adjacent teams to develop solutions to better detect and block malicious requests.
Please let us know if you have any questions or concerns.
Peter Fryscak
Peter Fryscak
最後のアクティビティ: 2025 年 2 月 11 日

What better way to add a little holiday magic than the L-shaped membrane atop your evergreen? My colleagues output the shape and then added some thickness and an interior cylinder in Blender. Then, the shape was exported to STL and 3D printed (in several pieces). Then glued, sanded, primed, sanded again and painted. If you like, the STL file is attached. Thank you to https://blogs.mathworks.com/community/2013/06/20/paul-prints-the-l-shaped-membrane/ and a tip of the hat to MATLAB Ornament. Happy Holidays!
If you have a folder with an enormous number of files and want to use the uigetfile function to select specific files, you may have noticed a significant delay in displaying the file list.
Thanks to the assistance from MathWorks support, an interesting behavior was observed.
For example, if a folder such as Z:\Folder1\Folder2\data contains approximately 2 million files, and you attempt to use uigetfile to access files with a specific extension (e.g., *.ext), the following behavior occurs:
Method 1: This takes minutes to show me the list of all files
[FileName, PathName] = uigetfile('Z:\Folder1\Folder2\data\*.ext', 'File selection');
Method 2: This takes less than a second to display all files.
[FileName, PathName] = uigetfile('*.ext', 'File selection','Z:\Folder1\Folder2\data');
Method 3: This method also takes minutes to display the file list. What is intertesting is that this method is the same as Method 2, except that a file seperator "\" is added at the end of the folder string.
[FileName, PathName] = uigetfile('*.ext', 'File selection','Z:\Folder1\Folder2\data\');
I was informed that the Mathworks development team has been informed of this strange behaviour.
I am using 2023a, but think this should be the same for newer versions.
This post is more of a "tips and tricks" guide than a question.
If you have a folder with an enormous number of files and want to use the uigetfile function to select specific files, you may have noticed a significant delay in displaying the file list.
Thanks to the assistance from MathWorks support, an interesting behavior was observed.
For example, if a folder such as Z:\Folder1\Folder2\data contains approximately 2 million files, and you attempt to use uigetfile to access files with a specific extension (e.g., *.ext), the following behavior occurs:
Method 1: This takes minutes to show me the list of all files
[FileName, PathName] = uigetfile('Z:\Folder1\Folder2\data\*.ext', 'File selection');
Method 2: This takes less than a second to display all files.
[FileName, PathName] = uigetfile('*.ext', 'File selection','Z:\Folder1\Folder2\data');
Method 3: This method also takes minutes to display the file list. What is intertesting is that this method is the same as Method 2, except that a file seperator "\" is added at the end of the folder string.
[FileName, PathName] = uigetfile('*.ext', 'File selection','Z:\Folder1\Folder2\data\');
I was informed that the Mathworks development team has been informed of this strange behaviour.
I am using 2023a, but think this should be the same for newer versions.
Christmas is coming, here are two dynamic Christmas tree drawing codes:
Crystal XMas Tree
function XmasTree2024_1
fig = figure('Units','normalized', 'Position',[.1,.1,.5,.8],...
'Color',[0,9,33]/255, 'UserData',40 + [60,65,75,72,0,59,64,57,74,0,63,59,57,0,1,6,45,75,61,74,28,57,76,57,1,1]);
axes('Parent',fig, 'Position',[0,-1/6,1,1+1/3], 'UserData',97 + [18,11,0,13,3,0,17,4,17],...
'XLim',[-1.5,1.5], 'YLim',[-1.5,1.5], 'ZLim',[-.2,3.8], 'DataAspectRatio', [1,1,1], 'NextPlot','add',...
'Projection','perspective', 'Color',[0,9,33]/255, 'XColor','none', 'YColor','none', 'ZColor','none')
%% Draw Christmas tree
F = [1,3,4;1,4,5;1,5,6;1,6,3;...
2,3,4;2,4,5;2,5,6;2,6,3];
dP = @(V) patch('Faces',F, 'Vertices',V, 'FaceColor',[0 71 177]./255,...
'FaceAlpha',rand(1).*0.2+0.1, 'EdgeColor',[0 71 177]./255.*0.8,...
'EdgeAlpha',0.6, 'LineWidth',0.5, 'EdgeLighting','gouraud', 'SpecularStrength',0.3);
r = .1; h = .8;
V0 = [0,0,0; 0,0,1; 0,r,h; r,0,h; 0,-r,h; -r,0,h];
% Rotation matrix
Rx = @(V, theta) V*[1 0 0; 0 cos(theta) sin(theta); 0 -sin(theta) cos(theta)];
Rz = @(V, theta) V*[cos(theta) sin(theta) 0;-sin(theta) cos(theta) 0; 0 0 1];
N = 180; Vn = zeros(N, 3); eval(char(fig.UserData))
for i = 1:N
tV = Rz(Rx(V0.*(1.2 - .8.*i./N + rand(1).*.1./i^(1/5)), pi/3.*(1 - .6.*i./N)), i.*pi/8.1 + .001.*i.^2) + [0,0,.016.*i];
dP(tV); Vn(i,:) = tV(2,:);
end
scatter3(Vn(:,1).*1.02,Vn(:,2).*1.02,Vn(:,3).*1.01, 30, 'w', 'Marker','*', 'MarkerEdgeAlpha',.5)
%% Draw Star of Bethlehem
w = .3; R = .62; r = .4; T = (1/8:1/8:(2 - 1/8)).'.*pi;
V8 = [ 0, 0, w; 0, 0,-w;
1, 0, 0; 0, 1, 0; -1, 0, 0; 0,-1,0;
R, R, 0; -R, R, 0; -R,-R, 0; R,-R,0;
cos(T).*r, sin(T).*r, T.*0];
F8 = [1,3,25; 1,3,11; 2,3,25; 2,3,11; 1,7,11; 1,7,13; 2,7,11; 2,7,13;
1,4,13; 1,4,15; 2,4,13; 2,4,15; 1,8,15; 1,8,17; 2,8,15; 2,8,17;
1,5,17; 1,5,19; 2,5,17; 2,5,19; 1,9,19; 1,9,21; 2,9,19; 2,9,21;
1,6,21; 1,6,23; 2,6,21; 2,6,23; 1,10,23; 1,10,25; 2,10,23; 2,10,25];
V8 = Rx(V8.*.3, pi/2) + [0,0,3.5];
patch('Faces',F8, 'Vertices',V8, 'FaceColor',[255,223,153]./255,...
'EdgeColor',[255,223,153]./255, 'FaceAlpha', .2)
%% Draw snow
sXYZ = rand(200,3).*[4,4,5] - [2,2,0];
sHdl1 = plot3(sXYZ(1:90,1),sXYZ(1:90,2),sXYZ(1:90,3), '*', 'Color',[.8,.8,.8]);
sHdl2 = plot3(sXYZ(91:200,1),sXYZ(91:200,2),sXYZ(91:200,3), '.', 'Color',[.6,.6,.6]);
annotation(fig,'textbox',[0,.05,1,.09], 'Color',[1 1 1], 'String','Merry Christmas Matlaber',...
'HorizontalAlignment','center', 'FontWeight','bold', 'FontSize',48,...
'FontName','Times New Roman', 'FontAngle','italic', 'FitBoxToText','off','EdgeColor','none');
% Rotate the Christmas tree and let the snow fall
for i=1:1e8
sXYZ(:,3) = sXYZ(:,3) - [.05.*ones(90,1); .06.*ones(110,1)];
sXYZ(sXYZ(:,3)<0, 3) = sXYZ(sXYZ(:,3) < 0, 3) + 5;
sHdl1.ZData = sXYZ(1:90,3); sHdl2.ZData = sXYZ(91:200,3);
view([i,30]); drawnow; pause(.05)
end
end
Curved XMas Tree
function XmasTree2024_2
fig = figure('Units','normalized', 'Position',[.1,.1,.5,.8],...
'Color',[0,9,33]/255, 'UserData',40 + [60,65,75,72,0,59,64,57,74,0,63,59,57,0,1,6,45,75,61,74,28,57,76,57,1,1]);
axes('Parent',fig, 'Position',[0,-1/6,1,1+1/3], 'UserData',97 + [18,11,0,13,3,0,17,4,17],...
'XLim',[-6,6], 'YLim',[-6,6], 'ZLim',[-16, 1], 'DataAspectRatio', [1,1,1], 'NextPlot','add',...
'Projection','perspective', 'Color',[0,9,33]/255, 'XColor','none', 'YColor','none', 'ZColor','none')
%% Draw Christmas tree
[X,T] = meshgrid(.4:.1:1, 0:pi/50:2*pi);
XM = 1 + sin(8.*T).*.05;
X = X.*XM; R = X.^(3).*(.5 + sin(8.*T).*.02);
dF = @(R, T, X) surf(R.*cos(T), R.*sin(T), -X, 'EdgeColor',[20,107,58]./255,...
'FaceColor', [20,107,58]./255, 'FaceAlpha',.2, 'LineWidth',1);
CList = [254,103,110; 255,191,115; 57,120,164]./255;
for i = 1:5
tR = R.*(2 + i); tT = T+i; tX = X.*(2 + i) + i;
SFHdl = dF(tR, tT, tX);
[~, ind] = sort(SFHdl.ZData(:)); ind = ind(1:8);
C = CList(randi([1,size(CList,1)], [8,1]), :);
scatter3(tR(ind).*cos(tT(ind)), tR(ind).*sin(tT(ind)), -tX(ind), 120, 'filled',...
'CData', C, 'MarkerEdgeColor','none', 'MarkerFaceAlpha',.3)
scatter3(tR(ind).*cos(tT(ind)), tR(ind).*sin(tT(ind)), -tX(ind), 60, 'filled', 'CData', C)
end
%% Draw Star of Bethlehem
Rx = @(V, theta) V*[1 0 0; 0 cos(theta) sin(theta); 0 -sin(theta) cos(theta)];
% Rz = @(V, theta) V*[cos(theta) sin(theta) 0;-sin(theta) cos(theta) 0; 0 0 1];
w = .3; R = .62; r = .4; T = (1/8:1/8:(2 - 1/8)).'.*pi;
V8 = [ 0, 0, w; 0, 0,-w;
1, 0, 0; 0, 1, 0; -1, 0, 0; 0,-1,0;
R, R, 0; -R, R, 0; -R,-R, 0; R,-R,0;
cos(T).*r, sin(T).*r, T.*0];
F8 = [1,3,25; 1,3,11; 2,3,25; 2,3,11; 1,7,11; 1,7,13; 2,7,11; 2,7,13;
1,4,13; 1,4,15; 2,4,13; 2,4,15; 1,8,15; 1,8,17; 2,8,15; 2,8,17;
1,5,17; 1,5,19; 2,5,17; 2,5,19; 1,9,19; 1,9,21; 2,9,19; 2,9,21;
1,6,21; 1,6,23; 2,6,21; 2,6,23; 1,10,23; 1,10,25; 2,10,23; 2,10,25];
V8 = Rx(V8.*.8, pi/2) + [0,0,-1.3];
patch('Faces',F8, 'Vertices',V8, 'FaceColor',[255,223,153]./255,...
'EdgeColor',[255,223,153]./255, 'FaceAlpha', .2)
annotation(fig,'textbox',[0,.05,1,.09], 'Color',[1 1 1], 'String','Merry Christmas Matlaber',...
'HorizontalAlignment','center', 'FontWeight','bold', 'FontSize',48,...
'FontName','Times New Roman', 'FontAngle','italic', 'FitBoxToText','off','EdgeColor','none');
%% Draw snow
sXYZ = rand(200,3).*[12,12,17] - [6,6,16];
sHdl1 = plot3(sXYZ(1:90,1),sXYZ(1:90,2),sXYZ(1:90,3), '*', 'Color',[.8,.8,.8]);
sHdl2 = plot3(sXYZ(91:200,1),sXYZ(91:200,2),sXYZ(91:200,3), '.', 'Color',[.6,.6,.6]);
for i=1:1e8
sXYZ(:,3) = sXYZ(:,3) - [.1.*ones(90,1); .12.*ones(110,1)];
sXYZ(sXYZ(:,3)<-16, 3) = sXYZ(sXYZ(:,3) < -16, 3) + 17.5;
sHdl1.ZData = sXYZ(1:90,3); sHdl2.ZData = sXYZ(91:200,3);
view([i,30]); drawnow; pause(.05)
end
end
I wish all MATLABers a Merry Christmas in advance!
Oliwier
Oliwier
最後のアクティビティ: 2024 年 12 月 14 日

I have a problem with the movement of a pawn by two fields in its first move does anyone have a suggestion for a solution
function chess_game()
% Funkcja główna inicjalizująca grę w szachy
% Inicjalizacja stanu gry
gameState = struct();
gameState.board = initialize_board();
gameState.currentPlayer = 'white';
gameState.selectedPiece = [];
% Utworzenie GUI
fig = figure('Name', 'Gra w Szachy', 'NumberTitle', 'off', 'MenuBar', 'none', 'UserData', gameState);
ax = axes('Parent', fig, 'Position', [0 0 1 1], 'XTick', [], 'YTick', []);
axis(ax, [0 8 0 8]);
hold on;
% Wyświetlenie planszy
draw_board(ax, gameState.board);
% Obsługa kliknięcia myszy
set(fig, 'WindowButtonDownFcn', @(src, event)on_click(ax, src));
end
function board = initialize_board()
% Inicjalizuje planszę z ustawieniem początkowym figur
board = {
'R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R';
'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P';
'', '', '', '', '', '', '', '';
'', '', '', '', '', '', '', '';
'', '', '', '', '', '', '', '';
'', '', '', '', '', '', '', '';
'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p';
'r', 'n', 'b', 'q', 'k', 'b', 'n', 'r';
};
end
function draw_board(~, board)
% Rysuje szachownicę i figury
colors = [1 1 1; 0.8 0.8 0.8];
for row = 1:8
for col = 1:8
% Rysowanie pól
rectColor = colors(mod(row + col, 2) + 1, :);
rectangle('Position', [col-1, 8-row, 1, 1], 'FaceColor', rectColor, 'EdgeColor', 'k');
% Rysowanie figur
piece = board{row, col};
if ~isempty(piece)
text(col-0.5, 8-row+0.5, piece, 'HorizontalAlignment', 'center', ...
'FontSize', 20, 'FontWeight', 'bold');
end
end
end
end
function on_click(ax, fig)
% Funkcja obsługująca kliknięcia myszy
pos = get(ax, 'CurrentPoint');
x = floor(pos(1,1)) + 1; % Zaokrąglij współrzędne w poziomie i dopasuj do indeksów
y = 8 - floor(pos(1,2)); % Dopasuj współrzędne w pionie (odwrócenie osi Y)
% Pobranie stanu gry z figury
gameState = get(fig, 'UserData');
if x >= 1 && x <= 8 && y >= 1 && y <= 8
disp(['Kliknięto na pole: (', num2str(x), ', ', num2str(y), ')']);
if isempty(gameState.selectedPiece)
% Wybór figury
piece = gameState.board{y, x};
if ~isempty(piece)
if (strcmp(gameState.currentPlayer, 'white') && any(ismember(piece, 'RNBQKP'))) || ...
(strcmp(gameState.currentPlayer, 'black') && any(ismember(piece, 'rnbqkp')))
gameState.selectedPiece = [y, x];
disp(['Wybrano figurę: ', piece, ' na pozycji (', num2str(x), ', ', num2str(y), ')']);
else
disp('Nie możesz wybrać tej figury.');
end
else
disp('Nie wybrano figury.');
end
else
% Sprawdzenie, czy kliknięto ponownie na wybraną figurę
if isequal(gameState.selectedPiece, [y, x])
disp('Anulowano wybór figury.');
gameState.selectedPiece = [];
else
% Ruch figury
[sy, sx] = deal(gameState.selectedPiece(1), gameState.selectedPiece(2));
piece = gameState.board{sy, sx};
if is_valid_move(gameState.board, piece, [sy, sx], [y, x], gameState.currentPlayer)
% Wykonanie ruchu
gameState.board{sy, sx} = ''; % Usuwamy figurę z poprzedniego pola
gameState.board{y, x} = piece; % Umieszczamy figurę na nowym polu
gameState.selectedPiece = [];
% Przełącz gracza
gameState.currentPlayer = switch_player(gameState.currentPlayer);
% Odśwież planszę
cla(ax);
draw_board(ax, gameState.board);
else
disp('Ruch niezgodny z zasadami.');
end
end
end
% Zaktualizowanie stanu gry w figurze
set(fig, 'UserData', gameState);
end
end
function valid = is_valid_move(board, piece, from, to, currentPlayer)
% Funkcja sprawdzająca, czy ruch jest poprawny
[sy, sx] = deal(from(1), from(2));
[dy, dx] = deal(to(1), to(2));
dy_diff = dy - sy;
dx_diff = abs(dx - sx);
targetPiece = board{dy, dx};
% Sprawdzenie, czy ruch jest w granicach planszy
if dx < 1 || dx > 8 || dy < 1 || dy > 8
valid = false;
return;
end
% Nie można zbijać swoich figur
if ~isempty(targetPiece) && ...
((strcmp(currentPlayer, 'white') && ismember(targetPiece, 'RNBQKP')) || ...
(strcmp(currentPlayer, 'black') && ismember(targetPiece, 'rnbqkp')))
valid = false;
return;
end
% Zasady ruchu dla każdej figury
switch lower(piece)
case 'p' % Pion
direction = strcmp(currentPlayer, 'white') * 2 - 1; % 1 dla białych, -1 dla czarnych
startRow = strcmp(currentPlayer, 'white') * 2 + 1; % Rząd startowy dla białych i czarnych
if isempty(targetPiece)
% Ruch o jedno pole do przodu
if dy_diff == direction && dx_diff == 0
valid = true;
% Ruch o dwa pola do przodu z pozycji startowej
elseif dy_diff == 2 * direction && dx_diff == 0 && sy == startRow
if isempty(board{sy + direction, sx}) && isempty(board{dy, dx})
valid = true;
else
valid = false;
end
else
valid = false;
end
else
% Zbijanie na ukos
valid = (dx_diff == 1) && (dy_diff == direction);
end
case 'r' % Wieża
valid = (dx_diff == 0 || dy_diff == 0) && path_is_clear(board, from, to);
case 'n' % Skoczek
valid = (dx_diff == 2 && abs(dy_diff) == 1) || (dx_diff == 1 && abs(dy_diff) == 2);
case 'b' % Goniec
valid = (dx_diff == abs(dy_diff)) && path_is_clear(board, from, to);
case 'q' % Hetman
valid = ((dx_diff == 0 || dy_diff == 0) || (dx_diff == abs(dy_diff))) && path_is_clear(board, from, to);
case 'k' % Król
valid = max(abs(dx_diff), abs(dy_diff)) == 1;
otherwise
valid = false;
end
end
function clear = path_is_clear(board, from, to)
% Sprawdza, czy ścieżka między polami jest wolna od innych figur
[sy, sx] = deal(from(1), from(2));
[dy, dx] = deal(to(1), to(2));
stepY = sign(dy - sy);
stepX = sign(dx - sx);
y = sy + stepY;
x = sx + stepX;
while y ~= dy || x ~= dx
if ~isempty(board{y, x})
clear = false;
return;
end
y = y + stepY;
x = x + stepX;
end
clear = true;
end
function nextPlayer = switch_player(currentPlayer)
% Przełącza aktywnego gracza
if strcmp(currentPlayer, 'white')
nextPlayer = 'black';
else
nextPlayer = 'white';
end
end
yang
yang
最後のアクティビティ: 2024 年 12 月 10 日

I want to build a neural network that takes a matrix A as input and outputs a matrix B such that a constant C=f(A,B)is maximized as much as possible.(The function f()is a custom complex computation function involving random values,probability density,matrix norms,and a series of other calculations).

I tried to directly use 1/f(A,B)or-f(A,B)as the loss function,but I encountered an error stating:"The value to be differentiated is not tracked.It must be a tracked real number dlarray scalar.Use dlgradient to track variables in the function called by dlfeval."I suspect this is likely because f(A,B)is not differentiable.

However,I've also seen people say that no matter what function it is,the dlgradient function can differentiate it.

So,I'm not sure whether it's because the function f()is too complex to be used as a loss function to calculate gradients,or if there's an issue with my code.

If I can't directly use its reciprocal or negative as the loss function,how should I go about training this neural network?Currently,I only know how to implement:providing target values and using functions like mse or huber as loss functions.

David
David
最後のアクティビティ: 2024 年 12 月 9 日

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Image Analyst
Image Analyst
最後のアクティビティ: 2024 年 12 月 5 日