Problem 1448. Create Volcano (or Atoll) martix. It is an extension of Bullseye matrix problem.
For example, if n=2 (maximum value), the output matrix should be
[1 1 1 1 1;
1 2 2 2 1;
1 2 1 2 1;
1 2 2 2 1;
1 1 1 1 1]
where you go from inside to outside starting from 1 to 2(maximum value) and again move back from 2 to 1.
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3 Comments
Ned Gulley
on 24 Apr 2013
You should call this a volcano matrix!
Richard Zapor
on 27 Apr 2013
Could also be named an Atoll matrix
Chintan
on 27 Apr 2013
Thanks Ned, Richard for good suggestion. I have changed Problem Title accordingly.
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Matrix Patterns I
- 18 Problems
- 60 Finishers
- Pascal's Matrix
- Spot the rectangle (Part 2)
- Spot the rectangle
- Create Volcano (or Atoll) martix. It is an extension of Bullseye matrix problem.
- Magic is simple (for beginners)
- Create Volcano (or Atoll) martix. It is an extension of Bullseye matrix problem.
- Mirror Image matrix across anti-diagonal
- Special matrix
- Make a logical diamond using GALLERY function
- Magic is simple (for beginners)
- Create a Multiplication table matrix...
- Make a Star Pyramid
- "mirror" matrix
- Twist 'n' Match
- Create a matrix X, where each column is a shifted copy of the vector v
- Symmetric matrix
- Create a patchwork matrix
- Spiral In
- Spot the rectangle (Part 2)
- Spot the rectangle
- Matrix spiral
- Better bullseye matrix
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