"Fill" Binary Image

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Philip
Philip 2011 年 6 月 2 日
Hi,
Is there a way to "fill" a binary image such that textured regions become black? As an example, I would like to make this first image:
Look like this second image:
Note how the wall towards the left of the image appears mainly white in the first image. Is there a way to darken it so that it becomes more like that shown in the second image?
I have tried using morphological operators such as:
filled = bwmorph(img, 'fill', 100);
But this doesn't seem to have any affect. I am desperate to hear your thoughts.
Thanks for your help!

採用された回答

Walter Roberson
Walter Roberson 2011 年 6 月 2 日
I believe you would want to either erode the white or dilate the black, (possibly followed by the reverse operation), so as to remove small features.
Or alternately, you could bwlabel() and regionprops() and remove the regions of sufficiently small area. That might not get all of the texture lines though.

その他の回答 (2 件)

Image Analyst
Image Analyst 2011 年 6 月 3 日
You can try imopen if you want to maintain the size - this does an erosion (local min) followed by a dilation (local max). To enlarge the black area, just use imerode. To get rid of small things, use bwareaopen, which does labeling and regionprops internally like Walter said. But your images were not created by any morphological operation of the first one to produce the second one. I'm virtually certain that they were produced by thresholding with different threshold values, because there's no other way to produce the texture in the sky region of the second image - it simply isn't in the first image and there's no way to get that out of a uniform white area. I'd bet my next paycheck on it.

Philip
Philip 2011 年 6 月 2 日
Thanks for your help! I really must read the literature for morphological operations... The erode and dilate methodology seems to have done the trick here!
Thanks again!!
  16 件のコメント
Philip
Philip 2011 年 6 月 3 日
My terminology is poor. The edge must be the edge of an object; so a boundary. It shouldn't be an edge of anything in the texture. I have therefore been using erode and dilate to remove some of this detail first... I'm not sure if that is the best strategy though.
Image Analyst
Image Analyst 2011 年 6 月 4 日
Have you considered using Hough or houghlines for finding lines? Like I said before your images were binarized from a gray scale image. I don't think they are the result of different exposures unless your gain is so incredibly high that the different exposures cause binarization in the first place. Why don't you post the original gray scale or color images and say what you are really trying to find instead of saying things like I want to find the longest line. If you want to find a horizon, say so. Because maybe the longest line won't get you that in all situations.

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