Playing time-locked square wave using sound() function
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I'm a graduate student interested in playing a 1 KHz square wave, at a 50% duty cycle, as a sound mask for a type of stimulation that human participants will receive. This mask will need to last for 0.7 seconds.
I have found examples of how to use the square() function to generate the wave and even graph it, but I was wondering how it may be used with sound() to generate the noise directly from the computer? My other option would be to create an external trigger for a waveform signal generator, but I feel like generating the noise strictly from MATLAB is possible.
Star Strider 2021 年 3 月 8 日
Fs = 1E4;
t = linspace(0, 0.7, 0.7*Fs);
s = ((1+sign(sin(2*pi*t*1E3)))/2).'*[1 1]; % Create Binaural Signal
その他の回答 (2 件)
Gabriele Bunkheila 2021 年 3 月 26 日
Apologies for the late response. If you haven't done so yet, I recommend taking a look at audioOscillator and possibly its joint use with audioDeviceWriter. You can find some code to get started in this seemingly unrelated example.
One of the advantages of audioOscillator over other (still valid) legacy signal-generation functions pointed out in previous answers is that it enables generating the signal samples live, while allowing to tune parameters like duty cycle or tone frequency during execution (for example, via user interfaces). I don't understand that is a requirement for you here, but I thought I'd point that out for future visitors.
Walter Roberson 2021 年 3 月 8 日
You can use sound() as Star Strider shows, but the timing on it is terrible for the purpose of stimulation studies.
AudioPlayer offers more control over timing, but it is still weak for the purpose of stimulation studies.
Audio System Toolbox offers finer control than either of those.
However... for stimulation studies, I recommend that you look at Psychtoolbox, a third-party product specifically designed for psychophysical experiments. It has visual and audio facilities, and tries hard to be precise, such as having a number of different internal strategies to work with different hardware setups to provide frame-accurate timings.