How do I retreive the data, samples, from a audioplayer object

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Jerry Gregoire
Jerry Gregoire 2013 年 3 月 22 日
コメント済み: Walter Roberson 2022 年 7 月 22 日
How do I retrieve the sample data from an audioplayer object. This seems like an obvious thing to allow, but I cannot find any information on it.
Example: AudObj = audioplayer(SoundData, Fs, N);
Now if I don't have access to SoundData, how can I retrieve it from AudObj?

回答 (4 件)

Wayne King
Wayne King 2013 年 3 月 22 日
編集済み: Wayne King 2013 年 3 月 22 日
I'm not sure what you mean by "you don't have access to SoundData"
What is SoundData?
Normally you feed audioplayer, the data vector from the MATLAB workspace.
Like:
load handel;
p = audioplayer(y, Fs);
Or are you passing it a handle from an audiorecorder object?
  1 件のコメント
Jerry Gregoire
Jerry Gregoire 2013 年 3 月 25 日
By SoundData I mean the samples that were used to create the object, (ie) y. So if I am given the object, I can extract y to do analysis. JG

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Matt Tearle
Matt Tearle 2013 年 3 月 22 日
編集済み: Matt Tearle 2013 年 3 月 22 日
This seems like an unnecessarily inelegant hack, but you could always attach SoundData as AudObj's UserData property:
load handel;
player = audioplayer(y, Fs);
player.UserData = y;
clear y
y = player.UserData;
If you edit the audioplayer classdef, it appears that the actual audio data is "locked down" as a private property (called AudioData).
  2 件のコメント
Jerry Gregoire
Jerry Gregoire 2013 年 3 月 25 日
Yeah, I thought of this. It is inefficient since the object already has the data. If I have to, I will do it this way. It would be nice though to have access to the data if I didn't create the object.
Matt Tearle
Matt Tearle 2013 年 3 月 25 日
I'm not sure it will be that inefficient. MATLAB generally does a lazy copy (just a reference unless the data is modified). Not sure if there's anything about being a private property of the object that changes that behavior.
But, yes, the issue of getting the object from someone/somewhere else is tricky. Not much you can do about that. Maybe you could submit an enhancement request.

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Sean de Wolski
Sean de Wolski 2013 年 3 月 27 日
編集済み: Sean de Wolski 2013 年 3 月 27 日
The audioplayer data is stored in a property that has SetAccess and GetAccess attributes set to private
This can be seen by opening the audioplayer class.
I'll put in the enhancement request.

Peter Urlings
Peter Urlings 2020 年 6 月 18 日
編集済み: Peter Urlings 2020 年 6 月 18 日
To retrieve the data from an audioplayer object use:
s=struct(AudObj)
SoundDataPullout = s.AudioData;
  2 件のコメント
Petros Oratiou
Petros Oratiou 2022 年 7 月 22 日
Does this mean that making a struct copy of an object will ignore all restrictions?
Walter Roberson
Walter Roberson 2022 年 7 月 22 日
Yes, using struct() can violate access restrictions.

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