problem with rotate3d's figurehandle in app designer

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Vinnie Boombatz
Vinnie Boombatz 2020 年 11 月 20 日
コメント済み: Vinnie Boombatz 2020 年 11 月 22 日
Hello everyone,
i am currently working on an app with lots of figures. Since this app is for touchscreen, I disabled the default interactivity for all figures and created state buttons for each figure which enable/disable the rotate-intaractivity with, for example,:
rotate3d(app.UIAxesFig1,'on');
This works fine.
However, for one of the figures I need an ActionPostCallback for rotate3d. So, following the documentation for rotate3d, I tried:
app.s = surf(app.UIAxesFig1,Fv,Tv,A);
app.h = rotate3d(app.UIAxesFig1);
app.h.ActionPostCallback = @postrotatecallback;
and for the state button:
app.h.Enable = 'on';
I also tried:
app.h = rotate3d(app.s.Parent);
The problem I am facing here is that in the first case (i.e.: rotate3d(app.UIAxesFig1,'on')) the figurehandle for rotate3d object is correctly set to UIAxesFig1.However, when using h = rotate3d(app.UIAxesFig1), the figurehandle is UIAxes, i.e. the whole app-window.
With the wrong figurehandle, h.Enable = 'on' enables the default interactivity for all Axes in the app. And, more importantly, the ActionPostCallback produces an error message.
Clearly, I am missing something and I am hoping somebody might be able to help. Thank you.
  1 件のコメント
Vinnie Boombatz
Vinnie Boombatz 2020 年 11 月 22 日
Found this old post with a similar problem: Get Zoom Handle for UIAxes/Axes when using App Designer. Apparently, getting a zoom/rotate-handle for a specific figure is not supported in app designer? This would be unfortunate ...

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