Lidar sensor wont rotate in own executable Unreal Engine

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Bram Surewaard
Bram Surewaard 2020 年 11 月 14 日
コメント済み: Bram Surewaard 2020 年 12 月 1 日
Hey,
For a project I'm working with the automated driving toolbox and its possibility to create own scenes in unreal engine. It works well, only I need to have the simulated LiDAR sensor at a certain angle. Only this is not working for me when I try it in my own unreal exectuable, where it works fine in the default scenes. I didn't change anyting in the scene, I just used packed the files from the toolbox into an exectuable as said to do here: https://www.mathworks.com/help/driving/ug/package-custom-scenes-into-executable.html .
As you can see here it Lidar (thing above the center of the car roof) is angled with a 45 degree of roll:
However with the same settings the Lidar is still in the normal position for some reason:
Does anybody know how I can fix this?

回答 (1 件)

Igor Klimchynski
Igor Klimchynski 2020 年 11 月 30 日
Please check that you have the support package for R2020b installed: https://www.mathworks.com/help/driving/ug/package-custom-scenes-into-executable.html .
  1 件のコメント
Bram Surewaard
Bram Surewaard 2020 年 12 月 1 日
Yes I have that installed, and I am working with the R2020a version

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