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3D triangulation using patch

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Miguel Esteban Mora Gonzalez
Miguel Esteban Mora Gonzalez 2020 年 10 月 26 日
コメント済み: James Peckham 2022 年 3 月 31 日
hello I need help to obtain a triangulation object from the "patch" function with which I perform a 3D reconstruction of a volume of images. How can I do this?

回答 (1 件)

Shubham Rawat
Shubham Rawat 2020 年 12 月 3 日
Hi Miguel,
You can obtain delaunay traingulation object directly from the Points, which you are using in the Patch function.
Hope this Helps!
  2 件のコメント
Richard Bliss
Richard Bliss 2021 年 7 月 5 日
By "Points", do you mean the XData, YData and ZData or the Vertices?
James Peckham
James Peckham 2022 年 3 月 31 日
using the patchvaribel.faces for the connectivity list and the patchvairble.vertices for the points like this
[X,Y] = meshgrid(1:0.5:10,1:20);
Z = sin(X) + cos(Y);
v=surf(X,Y,Z);
p= surf2patch(v,'triangles')
patch(p)
Tr=triangulation(p.faces,p.vertices)

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