3D triangulation using patch
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hello I need help to obtain a triangulation object from the "patch" function with which I perform a 3D reconstruction of a volume of images. How can I do this?
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Shubham Rawat
2020 年 12 月 3 日
Hi Miguel,
You can obtain delaunay traingulation object directly from the Points, which you are using in the Patch function.
Hope this Helps!
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James Peckham
2022 年 3 月 31 日
using the patchvaribel.faces for the connectivity list and the patchvairble.vertices for the points like this
[X,Y] = meshgrid(1:0.5:10,1:20);
Z = sin(X) + cos(Y);
v=surf(X,Y,Z);
p= surf2patch(v,'triangles')
patch(p)
Tr=triangulation(p.faces,p.vertices)
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