Joint saturation in simmechanics second generation
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Any one has any idea about how to limit the motion of a revolute joint which is actuated by torque? in order to model a biped robot I need to saturate the joints like as human body.For example knee joint just can move in a limited range. I did it before in simmechanics first generation by designing a filter. The actuator was motion in that model. Now I don't know how to do it again when the actuator is a torque. I need to use something like revolute hard limits, Maybe...
2 件のコメント
Walter Roberson
2012 年 11 月 5 日
Please use better tags for this question; see http://www.mathworks.co.uk/matlabcentral/answers/43073-a-guide-to-tags
Pouya Jamali
2012 年 11 月 27 日
回答 (1 件)
Ryan G
2012 年 10 月 24 日
1 投票
2 件のコメント
Pouya Jamali
2012 年 10 月 25 日
編集済み: Pouya Jamali
2012 年 10 月 25 日
christopher bitikofer
2016 年 12 月 23 日
would also like an explanation, I've been unable to find any documentation with usage examples.
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