Joint saturation in simmechanics second generation
1 回表示 (過去 30 日間)
古いコメントを表示
Any one has any idea about how to limit the motion of a revolute joint which is actuated by torque? in order to model a biped robot I need to saturate the joints like as human body.For example knee joint just can move in a limited range. I did it before in simmechanics first generation by designing a filter. The actuator was motion in that model. Now I don't know how to do it again when the actuator is a torque. I need to use something like revolute hard limits, Maybe...
2 件のコメント
Walter Roberson
2012 年 11 月 5 日
Please use better tags for this question; see http://www.mathworks.co.uk/matlabcentral/answers/43073-a-guide-to-tags
回答 (1 件)
Ryan G
2012 年 10 月 24 日
2 件のコメント
christopher bitikofer
2016 年 12 月 23 日
would also like an explanation, I've been unable to find any documentation with usage examples.
参考
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!