To make a convex rectangular 2d patch in 3d

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zilorina
zilorina 2020 年 2 月 11 日
コメント済み: darova 2020 年 2 月 12 日
I have several patch objects (please see the attached figure).
Is there some function that will deliver a rectangular convex shape of yellow and orange patches? Also, some function to fill the holes in the grey patch object?
I need only surfaces, so I do not think that alpha shape is a good choice.
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darova
darova 2020 年 2 月 11 日
Please attach the data
zilorina
zilorina 2020 年 2 月 11 日
I have attached mat files for three isosurfaces (grey, yellow, and orange). For yellow and orange, I am trying to get a rectangular convex shape. For the grey one, just fill in the holes.
Surfaces can be visualuized in a following way:
load('isosurface.mat', 'X','Y','Z','W','level');
p = patch(isosurface(X, Y, Z, W, level));
and
load('isosurface_yellow.mat', 'xq','yq','zq','vq','level');
p = patch(isosurface(xq, yq, zq, vq, level));

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darova
darova 2020 年 2 月 12 日
I tried griddata. Can't figure out why doesn't it work
clc,clear,cla
load('isosurface_orange.mat');
[f,v] = isosurface(xq, yq, zq, vq, level); % extract data
xdata = v(:,1)-max(v(:,1)); % move to origin
ydata = v(:,2)-max(v(:,2))-0.1;
[th,rho] = cart2pol(xdata,ydata); % convert to polar/cylindrical system
th0 = linspace(min(th),max(th),100);
z0 = linspace(min(v(:,3)),max(v(:,3)),100);
[TH0,Z0] = meshgrid(th0,z0);
RHO0 = griddata(th,v(:,3),rho,TH0,Z0); % interpolation
% [X0,Y0] = pol2cart(TH0,RHO0);
% patch('faces',f,'vertices',v,'facecolor','g')
plot3(th*180/pi,v(:,3),rho,'.r')
hold on
surf(TH0*180/pi,Z0,RHO0,'facecolor','b','edgecolor','none')
% surf(X0+max(v(:,1))-30*0,Y0+max(v(:,2))-30*0,Z0,'facecolor','b')
hold off
camlight('headlight');
material('dull');
axis equal
img1.png
  1 件のコメント
darova
darova 2020 年 2 月 12 日
I tried to convert radians to degrees before interpolation
I also mirrored data so that in cylindrical system angle is in [-pi/2 .. pi/2]
img2.png
load('isosurface.mat')
[f,v] = isosurface(X, Y, Z, W, level);
xdata = -v(:,1)+max(v(:,1))-0.1; % mirror and move to origin
ydata = v(:,2)-max(v(:,2))/2-0.1; % move to origin/center
[th,rho] = cart2pol(xdata,ydata);
th = rad2deg(th); % convert to degrees
th0 = linspace(min(th),max(th),50);
z0 = linspace(min(v(:,3)),max(v(:,3)),20);
[TH0,Z0] = meshgrid(th0,z0);
RHO0 = griddata(th,v(:,3),rho,TH0,Z0);
TH0 = deg2rad(TH0);
[X0,Y0] = pol2cart(TH0,RHO0);
patch('faces',f,'vertices',v,'facecolor','g','edgecolor','none')
hold on
surf(-X0+max(v(:,1)),Y0+max(v(:,2))/2,Z0,'facecolor','none')
hold off
camlight('headlight');
material('dull');
axis equal
The result
img1.png

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