Why does reversing an axis direction change shading properties?
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I am working on an interactive GUI. Part of the GUI contains an axis which is used render 3D objects. I need to use a left-handed coordinate system in this axis. Thus I run the line below to flip the z-axis
set(gca,'ZDir','reverse')
When I do this, the lighting of the object becomes very flat:
Compare this with the rendering before flipping the z-axis:
Anyone know why this would be? I much prefer the way the second (non-flipped) rendering looks. Any way to reproduce this 'shiny' look and still have a flipped z-axis?
Thanks, Justin
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採用された回答
Star Strider
2012 年 10 月 10 日
編集済み: Star Strider
2012 年 10 月 10 日
The position of the light changed with respect to its original z-axis position when you reversed the direction of the z axis. You will probably have to reposition it with respect to the reversed z axis to put it back where it was originally with respect to your viewing angle.
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Star Strider
2012 年 10 月 11 日
Thank you!
It is my pleasure to help — I wish I actually could have found the answer. The only success I can claim is that I read everything I could find in the documentation and tried every fix that occurred to me.
その他の回答 (1 件)
Matt Fig
2012 年 10 月 11 日
編集済み: Matt Fig
2012 年 10 月 11 日
I am not sure if this will help at all. It might help if you provide some code. Here is what I did to simulate what I see in your images:
figure
ax(1) = subplot(1,2,1);
sphere(300);
L = light;
box
ax(2) = subplot(1,2,2);
sphere(300);
L(2) = light;
box
axis(ax,'equal')
H = findobj('type','surf');
set(H,'edgecolor','none')
set(H,'facecolor',[.5 .5 .5])
set(ax(2),'zdir','reverse');
Now if this looks like what you see, and is similar to what you did, then have a look at what this command does:
set(gcf,'render','z')
Now we can move the light to make things the same:
set(L(2),'pos',[1 0 -1])
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Matt Fig
2012 年 10 月 12 日
編集済み: Matt Fig
2012 年 10 月 12 日
That's the catch. And this is a well known issue that MATLAB has had forever. Only opengl supports both lighting and transparency... If you open up the doc and search for:
renderer transparency
you will find these things discussed. Opengl is often buggy, and system dependent. It looks like you have stumbled upon yet another opengl issue. If you read the doc for opengl, you may find one of the settings works for you, but I doubt it.....
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