Simscape Multibody animation in real-time
古いコメントを表示
For our project we are building a race simulator where the kinematics are determined using gamedata.
But first we want to use the gamedata as input to a 3D animation of the race simulator using Simscape Multibody. However, when we are using normal mode there is quite a significant delay between the inputs and the response of the animation in Mechanics Explorer.
My question is: how can I improve my Simscape Multibody animation model to respond faster to inputs (realtime animation)?
回答 (1 件)
JVH93
2021 年 1 月 13 日
0 投票
Hi, I solved it changing the solver to ODE113 

カテゴリ
ヘルプ センター および File Exchange で Simulation and Analysis についてさらに検索
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!