I successfully generated a static library of a resnet and linked it into my application. The resulted library performs nicely within my application.
Next I tried to link the generated library as a different user into the users application which also worked fine. But as soon as the user runs the application, the linked-in GPU Coder library is trying to load some binary weight files from the build folder which is no longer accessible. Then the application terminates with a 'std::runtime_error' exception pointing to the binary file not available.
How can the binary file be linked into the static library in order to get a more portable library output of the GPU Coder?