Colouring Tetramesh - Element wise
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I'm working with tetrahedral finite elements. I can happily set up a mesh and work with said mesh. A really simple example code then gives the following with 72 elements:
clear,close all; clc; dbstop if error;
Nx = 4; Ny =3; Nz = 3; %No. Nodes Nx*Ny Ny = odd
%Variables to create Mesh:
a = 1; b = 1; c = 2;
X = linspace(0,a,Nx); Y = linspace(0,c,Ny); Z = linspace(0,a,Nz);
[X,Y,Z] = meshgrid(X,Y,Z); X = X(:); Y = Y(:); Z=Z(:);
%Meshing:
TRI = delaunay(X,Y,Z);
N = [X,Y,Z]; %Node Coordinates Vector
%figure; triplot(TRI,X,Y);
figure; tetramesh(TRI,[X(:),Y(:),Z(:)]), xlabel('x'),ylabel('y'),zlabel('z');
As a part of my model, each individual element is assumed to be homogoenous and as such has a material property associated with it which for the example here is given by:
NE = size(TRI,1); %Number of Elements
Elements = 1:NE;
Rho_e = zeros(NE,1);
Rho_e(Elements(sum(Y(TRI) <= b,2)==3)) = rho;
When I'm working with triangles in 2D. I can make use of trisurf and create a plot of the material properties:
Nx = 13; Ny =13; %No. Nodes
%Variables to create Mesh:
a = 1; b = 1; c = 2;
X = linspace(0,a,Nx); Y = linspace(0,c,Ny);
[X,Y] = meshgrid(X,Y); X = X(:); Y = Y(:);
TRI = delaunay(X,Y); %Simple Mesh
figure;
trisurf(TRI,X,Y,0*X,Rho_e,'edgecolor','k','facecolor','interp');
I'm currently trying then to create this plot for a 3D mesh of delauney tetrahedra as set up in the previous code. My current attempt looks like:
tetramesh(TRI,[X,Y,Z],Rho_e,'facecolor','interp');
view(2);
axis equal; colorbar; xlim([0,a]); ylim([0,c]); zlim([0,a]);
Which results in the following error message:
Warning: Error creating or updating Patch
Error in value of property FaceVertexCData
Number of colors must equal number of vertices
> In defaulterrorcallback (line 12)
In Oct8_3DFEM (line 56)
My guess is that I somehow need to manipulate my Rho vector from reprsenting individual elements to individual vertices. However for physical purposes it is important I find Rho_e first. The final image I'm searching for will essentially be a 3D projection of the 2D one attached above. Any thoughts, advice or other suggestions would be greatly appreciated
採用された回答
darova
2019 年 10 月 21 日
Manipulate with faceVertexCData property if you want to assing some colors
get(p)
%%
FaceVertexCData = [ (72 by 1) double array]
%%
Vertices = [ (169 by 3) double array]
Example
p1 = tetramesh(TRI,[X,Y,Z]);
set(p1,'facevertexcdata',jet(numel(X)),'facecolor','interp');
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その他の回答 (1 件)
Alessandro Sicilia
2022 年 1 月 27 日
Maybe you no longer working on this, but i have found a faster and simpler way to fulfill the problem.
While the 'tetramesh' function is very slow when you use a high number of elements, the 'patch' function is amazing: furthermore it fills any element shape, regardless its solid or plane nature, guaranteeing also the color interpolation.
It should work as follow:
patch('Faces',TRI,'Vertices',[X Y Z],'FaceVertexCData',Rho_e,'FaceColor','interp')
Anyway, you can refer to the 'patch' function HelpPage in the Matlab documentation.
Hoping to have been useful, have a good day
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