Why does using 'copyobj' function with 'uitreenode' break node selection?
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I am using 'copyobj' function to copy 'uitreenode' within the same 'uitree'. The interactive node selection within a 'uitree' misbehaves when a 'uitreenode' is copied within its parent 'uitree'. When a node is created using 'copyobj' function, the new node and the node it was created from can both be selected, even if the 'Multiselect' property was turned off.
The behavior also persists if a node is copied to a separate 'uitree' and then the new object's parent set to the original.
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