how can I generate a 3d surface object from 3d vertex extracted from a blender .ply?

4 ビュー (過去 30 日間)
Fabricio Castro
Fabricio Castro 2018 年 4 月 11 日
コメント済み: Christopher McBride 2020 年 12 月 14 日
I'm looking for a way to get the 3d vertex information extracted from a blender .ply file and generate a 3d closed surface object. I tried the following code:
%Load .ply file
ptCloud = pcread('monkey.ply');
%Acess the 3D vertex coordinates
coordinates=ptCloud.Location; x=double(coordinates(:,1)); y=double(coordinates(:,2)); z=double(coordinates(:,3));
%Generate a delaunay triangulation from 3d vertex coordinates
DT = delaunayTriangulation(x,y,z);
[T,Xb] = freeBoundary(DT); TR = triangulation(T,Xb);
P = incenter(TR); F = faceNormal(TR);
trisurf(T,Xb(:,1),Xb(:,2),Xb(:,3), ... 'FaceColor','cyan','faceAlpha',0.8); axis equal hold on quiver3(P(:,1),P(:,2),P(:,3), ... F(:,1),F(:,2),F(:,3),0.5,'color','r');
The result related to the above code is represented by the attached figure (a), but the desired result would be (b).

回答 (1 件)

Cris LaPierre
Cris LaPierre 2020 年 3 月 20 日
Does it have to be a ply file? If you can export it as an stl file, the following code might meet your needs.
mnky = stlread("monkey.stl");
trimesh(mnky,'facecolor', 'b','edgecolor','b')
  1 件のコメント
Christopher McBride
Christopher McBride 2020 年 12 月 14 日
If it does have to remain in a ply file, do you have any suggestions on going about it?

サインインしてコメントする。

カテゴリ

Help Center および File ExchangeDelaunay Triangulation についてさらに検索

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by