Create a Pen class and integrate it into Turtle

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Estefania Dimas Martinez
Estefania Dimas Martinez 2016 年 10 月 17 日
コメント済み: Guillaume 2016 年 10 月 17 日
Instead of having the Turtle remember the color and width of the pen, just give the Turtle a pen object to use. The Pen class should have properties color and width and methods Pen(), setColor(), setWidth(). Add a setPen() method to Turtle to handle changing the Turtle’s pen. You will also need to make small modifications to your other code to reflect the fact that the Turtle has a Pen object as a property
How do I define the pen object and the corresponding classes? This is what I have so far, but it does not run:
classdef Turtle
%TURTLE Turtle with a pen
%Turtle with a pen
properties
%location of turtle
x
y
%0 is E, 90 is N, 180 is W, 270 is S
heading
%pen status
pen_on_paper
%pen
pen
end
methods
function obj=Turtle()
%make a new Turtle
obj.x=0;
obj.y=0;
obj.heading=90;
obj.pen_on_paper= true;
obj.pen = true;
obj.pen = true;
end
function obj=forward(obj,distance)
%move forward in current heading given distance
x2=obj.x+distance*cosd(obj.heading);
y2=obj.y+distance*sind(obj.heading);
if obj.pen_on_paper
%draw line
hold on
l= line([obj.x x2], [obj.y y2]);
l.Color='black';
l.LineWidth=1;
hold off
pause(0.1)
end
%update location
obj.x=x2;
obj.y=y2;
end
function obj = rotate(obj,angle)
% rotate CCW by given angle
obj.heading = mod(obj.heading + angle,360);
end
function obj = penUp(obj)
obj.pen_on_paper = false;
end
function obj = penDown(obj)
obj.pen_on_paper = true;
end
function obj= Pen(color, width)
obj.pen= True
end
function obj= SetColor()
obj.pen= color
end
function obj= setWidth()
obj.pen = width
end
function obj = setPen(obj)
obj.pen= True
end
end
end
  1 件のコメント
Guillaume
Guillaume 2016 年 10 月 17 日
You, him and him should get together to solve this.
And maybe go through your course notes. None of you have made a serious attempt at solving this.

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