フィルターのクリア

Bug in pcolor?

7 ビュー (過去 30 日間)
Muhlbauer
Muhlbauer 2011 年 12 月 30 日
編集済み: user20912 2021 年 5 月 6 日
Hi,
Whenever I use pcolor for a checkerboard plot the lines of my x-axis and y-axis disappear. This problem can be reproduced even with the example in the matlab help!
Try this (looks OK):
figure;
pcolor(hadamard(20))
colormap(gray(2))
shading flat;
axis ij
axis square
and compare against this (x,y axis disappears):
figure;
pcolor(hadamard(20))
colormap(gray(2))
shading flat;
axis ij
For whatever reason using pcolor together with shading flat makes the axis disappear (only the axis on the bottom and left of the plot). Why is that and why does using the axis square command make a difference?
In principle the axis square command would fix the problem but I don't want my axes to be square. Using axis normal instead does NOT fix the problem...
Any ideas?
  2 件のコメント
Walter Roberson
Walter Roberson 2011 年 12 月 30 日
It took me a moment to see what you were describing; the solid line on the top and right sides are not present with a plain pcolor() if the OpenGL renderer is in effect. painters and zbuffer renderer do not have this difficulty.
Image Analyst
Image Analyst 2011 年 12 月 31 日
I was wondering why you're using pcolor() in the first place instead of image(). Do you know it's going to display a 19x19 grid and not a 20x20 grid? And the color of the tile in pcolor is not the value of the array you're displaying? When I ask I never have gotten a reason, all I get is people either not answering at all, or they say "No I never realized pcolor did that. That's not what I want."

サインインしてコメントする。

採用された回答

Jan
Jan 2011 年 12 月 30 日
It is not a problem of pcolor, but a bug in the OpenGL renderer. It appears in the standard 2D-view and with enabled stretch-to-fill behaviour (DataAspectRatioMode, PlotBoxAspectRatioMode, CameraViewAngleMode set to 'auto'): Rounding errors influence the clipping and lines of the box disappear for some combinations of axes size in pixels and limits of the axes. In addition the X-ticks appears at bad positions.
Workaround: Rotate the axes object by a tiny angle, which move the objects by less than a pixel:
% Display the problem:
figure('Renderer', 'OpenGL', 'Position', [360, 502, 560, 420]);
AxesH = axes;
pcolor(hadamard(20))
colormap(gray(2))
shading('flat');
pause(1);
% Fix the problem:
set(AxesH, 'CameraUpVector', ...
[-sin(0.0001), cos(0.0001), 0] .* get(AxesH, 'DataAspectRatio'));
Using the ZBuffer or Painters renderer is a simple and nice workaround, if you do not need transparency in the plot.
Changing the YLimits by some eps value works sometimes, but I have not been able to identify the underlying pattern. The consideration of the DataAspectRatio is important, because:
set(AxesH, 'CameraUpVector', [-sin(0.0001), cos(0.0001), 0]) % BAD!
can have very strange effects to the positions of the X- and Y-labels.
This bug existed in Matlab 6.5 already, so you are in touch with a very solid history.
  1 件のコメント
Jan
Jan 2011 年 12 月 30 日
See: http://www.mathworks.nl/matlabcentral/newsreader/view_thread/293598

サインインしてコメントする。

その他の回答 (2 件)

user20912
user20912 2020 年 11 月 21 日
編集済み: user20912 2021 年 5 月 6 日
This is really old but in case anyone looking for a nice solution, just use
set(gca,'layer','top','Box','on');

Muhlbauer
Muhlbauer 2012 年 1 月 3 日
Jan,
I see what you did and it helps sometimes as a workaround. However, if I use the imagesc function instead of pcolor then I don't run into this issue. So, I still think there must be something wrong with the pcolor function too.
  1 件のコメント
Jan
Jan 2012 年 1 月 3 日
It happens with LINE also, and to be exact, even *without* LINE:
figure('Renderer', 'OpenGL');
AxesH = axes('Units', 'pixels', 'Position', [40, 40, 200, 200], ...
'YLim', [0, 20.7], 'Box', 'on', 'XGrid', 'on', 'YGrid', 'on');
This shows, that it only depends on the limits and the extent of the AXES. PCOLOR is not the problem.

サインインしてコメントする。

カテゴリ

Help Center および File Exchange2-D and 3-D Plots についてさらに検索

タグ

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by