Increasing boundary limits in Unreal engine

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Vivek Mishra
Vivek Mishra 2024 年 11 月 26 日
コメント済み: Nishan Nekoo 2024 年 12 月 2 日
Hi, I am performing co-simulation of a plane in Matlab something like this:
For visulization, I have chosen the Griffiss airport scene.
When I fly the plane above 1.4 km, it hits an invisible boundary and starts tumbling. For my tests, I need to fly the plane up to 10 km.
Can someone please let me know how to get rid of this invisible boundary so that I can fly the plane up to 10 km?

回答 (1 件)

Nishan Nekoo
Nishan Nekoo 2024 年 11 月 26 日
Hi Vivek, there shouldn't be any invisible boundary. For example, here is the default aircraft flying at an altitude of 14km:
The tumbling might be caused by something else in your physical model, could that be possible? In general, there shouldn't ever be any boundaries around an Unreal scene, I can even place the plane at 140km above with no problem.
Nishan
  4 件のコメント
Vivek Mishra
Vivek Mishra 2024 年 11 月 28 日
Hi Nishan,
I did that and still same issues. I checked the physics model and it definitely comes from interaction with unreal engine. I get the same behavior when the plane goes out of the land boundaries in X and Y directions. It hits an invisible boundary and the plane starts to tumble uncontrollably.
Nishan Nekoo
Nishan Nekoo 2024 年 12 月 2 日
Hi Vivek,
Can you tell me a little bit more about your workflow? Are you relying completely on the physics from Simulink and simply specifying the translation and rotation of your actor or are you leveraging Physics in Unreal as well?
Nishan

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