Visualization using Simulation 3d Camera
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Hi Team ,
when i am trying to use default camera pixel resolution settings and focal length alone updated (approx 90degrees H) along with radial distortion coefficients . i am getting the stripes at edge of image ,same excercise when i carried out with less pixel resolution i am not getting the stripes, please do let me know why the change in FOV especially in case of broader FOV this is happening.
回答 (1 件)
Nishan Nekoo
2024 年 7 月 3 日
The Simulation 3D Camera is best used for cameras with a narrow field of view (<= 60 degrees), and use of the Simulation 3D Fisheye Camera is recommend for larger angles. MathWorks has a calibration procedure for fisheye images. It may be most useful to calibrate the actual camera hardware this way; the mapping coefficients in a fisheyeIntrinsics object should be the same coefficients used to distort the image in the Simulation 3D Fisheye Camera.
This is a known limitation with how Unreal Engine samples the 3D environment into an image in a performant way. This may be improved on in a future product release.
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