Visualization using Simulation 3d Camera

Hi Team ,
when i am trying to use default camera pixel resolution settings and focal length alone updated (approx 90degrees H) along with radial distortion coefficients . i am getting the stripes at edge of image ,same excercise when i carried out with less pixel resolution i am not getting the stripes, please do let me know why the change in FOV especially in case of broader FOV this is happening.

2 件のコメント

Rajini
Rajini 2024 年 6 月 10 日
Please find the attached images for reference
Rajini
Rajini 2024 年 6 月 11 日
This is the other image with 130deg FOV & applied distortion

サインインしてコメントする。

回答 (1 件)

Nishan Nekoo
Nishan Nekoo 2024 年 7 月 3 日

0 投票

The Simulation 3D Camera is best used for cameras with a narrow field of view (<= 60 degrees), and use of the Simulation 3D Fisheye Camera is recommend for larger angles. MathWorks has a calibration procedure for fisheye images. It may be most useful to calibrate the actual camera hardware this way; the mapping coefficients in a fisheyeIntrinsics object should be the same coefficients used to distort the image in the Simulation 3D Fisheye Camera.
This is a known limitation with how Unreal Engine samples the 3D environment into an image in a performant way. This may be improved on in a future product release.

カテゴリ

製品

リリース

R2023a

質問済み:

2024 年 6 月 10 日

回答済み:

2024 年 7 月 3 日

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by