フィルターのクリア

How can I print the information (trainer, etc), I am not allow to used display?

1 回表示 (過去 30 日間)
Enrico
Enrico 2023 年 4 月 7 日
回答済み: Walter Roberson 2023 年 4 月 7 日
Trainer = struct("Name", [Trai{1}], "Power_Level", [Trai{2}], ...
"Number_of_Pocket_Monsters",[Trai{3}], ...
"Pocket_Monster", [Trai{4}{1},Trai{4}{2},Trai{4}{3}], ...
"Number_of_Wins", [Trai{5}], "Number_of_Losses", [Trai{6}]);
Blastoise = struct("Name",[Poke{1}], "Power_Level",[Poke{4}], ...
"NickName",[Poke{7}],"Number_of_Wins",[Poke{10}],"Number_of_Losses",[Poke{13}]);
Charizard = struct("Name",[Poke{2}], "Power_Level",[Poke{5}], ...
"NickName",[Poke{8}],"Number_of_Wins",[Poke{11}],"Number_of_Losses",[Poke{14}]);
Venusaur = struct("Name",[Poke{3}], "Power_Level",[Poke{6}], ...
"NickName",[Poke{9}],"Number_of_Wins",[Poke{12}],"Number_of_Losses",[Poke{15}]);
%%
Table = struct2table(Trainer);

回答 (1 件)

Walter Roberson
Walter Roberson 2023 年 4 月 7 日
Trai = {'Ash', 11, 5, {'Pich', 'Mozi', 'Thundar'}, 53, 18};
Trainer = struct("Name", [Trai{1}], "Power_Level", [Trai{2}], ...
"Number_of_Pocket_Monsters",[Trai{3}], ...
"Pocket_Monster", [Trai{4}{1},Trai{4}{2},Trai{4}{3}], ...
"Number_of_Wins", [Trai{5}], "Number_of_Losses", [Trai{6}]);
Trainer
Trainer = struct with fields:
Name: 'Ash' Power_Level: 11 Number_of_Pocket_Monsters: 5 Pocket_Monster: 'PichMoziThundar' Number_of_Wins: 53 Number_of_Losses: 18
TS = structfun(@(F) string(F), Trainer, 'uniform', 0);
arrayfun(@(A,B) fprintf("%s = %s\n", A, B{1}), string(fieldnames(TS)), cellstr(struct2cell(TS)));
Name = Ash Power_Level = 11 Number_of_Pocket_Monsters = 5 Pocket_Monster = PichMoziThundar Number_of_Wins = 53 Number_of_Losses = 18

カテゴリ

Help Center および File ExchangeChemistry についてさらに検索

製品


リリース

R2022b

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by