Comparison between different graphical simulation methods in Simulink
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Dear all! To the best of my knowledge, I know three methods that Simulink offers for visual simulations and they are Simscape (Multibody), Simulink 3D Simulation and Unreal Engine Plug-in (and other external software). Please correct or introduce me to others if possible.
Anyway, is there a comparison on which methods are suitable for which purposes?
Currently, I am utilising Simscape Multibody to simulate a UAV swarm. When I tried to import a few CAD model of objects (building, cars, ...) to be the background environment, the compilation took really long (since a CAD file was about 40Mb, I understand why it took time). However, there are some photorealistic UAV example simulations (Unreal Engine) that are available in Simulink and they don't take a long compilation time. I wonder whether to understand a photorealistic simulation environment should be more computationally demanding than Simscape Multibody is correct in the case of Simulink plug-in to Unreal Engine. Let just say all the CAD files and the Unreal Engine scene are in the same size for comparison.
Another thing, are there instructions on how to import a custom UAV in the simulation with Unreal Engine?
Thank you very much for your answer!
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