gui edit box and push button
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I am creating a robot maze. I have a edit box that i want to be able to a number of steps I want the robot to take and when I press the push button I want it to take the number of steps in the edit box. What I have now opens a new tab I dont know how to do what I wanna do
createRandomMaze
figure;
first_button = uicontrol('style', 'pushbutton');
set(first_button, 'units', 'normalized', 'position', [0.2,0.7, 0.2, 0.2])
set(first_button, 'string', 'turn left')
set(first_button, 'callback', @turnLeft)
second_button = uicontrol('style', 'pushbutton');
set(second_button, 'units', 'normalized', 'position', [0.4, 0.7, 0.2, 0.2])
set(second_button, 'string', 'step')
set(second_button, 'callback', @step)
third_button = uicontrol('style', 'pushbutton');
set(third_button, 'units', 'normalized', 'position', [0.6, 0.7, 0.2, 0.2])
set(third_button, 'string', 'turn right')
set(third_button, 'callback', @turnRight)
fourth_button = uicontrol('style', 'pushbutton');
set(fourth_button, 'units', 'normalized', 'position', [0.2, 0.5, 0.2, 0.2])
set(fourth_button, 'string', 'left')
set(fourth_button, 'callback', @stepLeft)
fifth_button = uicontrol('style', 'pushbutton');
set(fifth_button, 'units', 'normalized', 'position', [0.4, 0.5, 0.2, 0.2])
set(fifth_button, 'string', 'back')
set(fifth_button, 'callback', @stepBack)
sixth_button = uicontrol('style', 'pushbutton');
set(sixth_button, 'units', 'normalized', 'position', [0.6, 0.5, 0.2, 0.2])
set(sixth_button, 'string', 'right')
set(sixth_button, 'callback',@stepRight)
seventh_button = uicontrol ('style','checkbox');
set(seventh_button, 'units', 'normalized', 'position', [0.2, 0.3, 0.2, 0.2])
set(seventh_button, 'string', 'History')
set(seventh_button, 'callback', @toggleHistory)
eighth_button = uicontrol ('style', 'edit');
set(eighth_button, 'units', 'normalized', 'position', [0.4, 0.37, 0.2, 0.05])
set(eighth_button, 'string', '2')
ninth_button = uicontrol('style','pushbutton');
set(ninth_button, 'units', 'normalized', 'position', [0.6, 0.3, 0.2, 0.2])
set(ninth_button, 'string', 'Run!')
set(ninth_button, 'callback', @Run)
function toggleHistory(sender, eventdata)
if sender.Value == 1
disp showHistory
else
disp hideHistory
end
end
function Run(sender,eventdate)
step_input = ('edit; string')';
if ~strcmp(edit, '')
number_of_steps = str2num(step_input);
walk(number_of_steps);
end
end
1 件のコメント
Image Analyst
2022 年 11 月 30 日
Are you using App Designer or GUIDE? Please attach your .mlapp file if using App Designer or .m and .fig files if you're using GUIDE.
Is what you call "eight_button" actually an edit field instead of a push button???
Exactly what does "taking a number of steps" mean? I have no idea what that would do in terms of changing some variable or changing the appearance of something on a GUI.
If you have any more questions, then attach your data and code to read it in with the paperclip icon after you read this:
回答 (0 件)
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