please help me to program of this equation of triangular patch bezier
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.JPG>> please help me to program of this equation of triangular patch bezier
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Mike Garrity
2014 年 12 月 2 日
編集済み: Mike Garrity
2014 年 12 月 2 日
It's 2D because you'll find that you probably want to rewrite it in terms of two independent variables and derive the third from those. For example, you could have something like this:
[u,v] = meshgrid(linspace(0,1,50));
w = 1-(u+v)
out = w<0;
u(out) = nan;
v(out) = nan;
w(out) = nan;
If you do surf(u,v,w) at this point, you'll see something like this:
Now you can use the same kron technique I described in that blog post to multiply these three arrays by your input points.
In the teapotdemo I was doing square patches instead of triangular patches, but you might find something you can mine from there.
I hope that's enough to get you rolling. Have fun, this is an interesting problem! There's a lot of interesting math hiding in these simple objects.
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Mike Garrity
2015 年 5 月 26 日
I don't remember the rules for triangular patches, but I know that for a rectangular cubic you get C1 continuity when the lines through the shared edge vertices to the control points in the next row are collinear. I would assume it's pretty similar for triangular.
This paper has an interesting derivation in terms of barycentric coordinates.
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