[isColliding,sepDist] = checkCollision(robot,check,worldCollisionArray,"IgnoreSelfCollision","on","Exhaustive","on"); return 0
checkCollision for robot has bug?
2 ビュー (過去 30 日間)
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clear
robot = loadrobot("universalUR5","DataFormat","row");
env1 = collisionBox(0.13,0.18,0.8);
env1.Pose(1, end) = 0.2;
env1.Pose(2, end) = 0.25;
env1.Pose(3, end) = 0.5;
worldCollisionArray = {env1};
check=[4.2696 -1.7233 -1.8058 -6.3723 1.6891 0.1011];
show(robot,check);
hold on
show(env1)
[isColliding,sepDist] = checkCollision(robot,check,worldCollisionArray,"IgnoreSelfCollision","on","Exhaustive","on");
I test this code,checkCollision function can not check Collision of between the UR5 robot and collisionBox.
回答 (1 件)
Githin John
2022 年 2 月 22 日
Hi,
The wrong result you are seeing for checkCollision is because of some missing collision mesh files in the UR robots. Please find further details in this bug report.
Best,
Githin
0 件のコメント
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