3D fisheye camera for Unreal Engine simulation
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Is is possible to attach the 3D Fisheye Camera mentioned in “Simulation 3D Fisheye Camera” to a moving actor in Unreal Engine? For instance, I want to attaché it to a human character that is moving in an environment and the camera is also moving based on the initial relative distance to the character. I tried this already but the 3D fisheye camera stays in the initial position.
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Nishan Nekoo
2025 年 1 月 2 日
Hi Hiroyasu,
Apologies for the delayed response here but this is certainly possible. The Simulation 3D Fisheye Camera has a "Parent name" field that can be specified as a human actor in the scene, and you can then use the "Specify offset" field to specify the initial relative distance. If this doesn't work, please share your model so that we can take a look.
Nishan
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