varyCollisionProperties
Syntax
Description
varyCollisionProperties(
        adds property variations for a collision between a pair of actors,
          variations,actor1ID,actor2ID,Name=Value)actor1ID and actor2ID, in the
          variationProperties object variations by using one
        or more name-value arguments.
varyCollisionProperties(
        adds property variations for a collision specified by the variations,collisionObj,Name=Value)collision object
          collisionObj in the variationProperties object
          variations by using one or more name-value arguments.
Note
This function requires the Automated Driving Toolbox™ Test Suite for Euro NCAP® Protocols support package. You can install the Automated Driving Toolbox Test Suite for Euro NCAP Protocols support package from the Add-On Explorer. For more information about installing add-ons, see Get and Manage Add-Ons.
Examples
Input Arguments
Name-Value Arguments
Limitations
- To apply collision variations, your seed scenario must contain actor collisions. 
- The collision side of an actor in the seed scenario must match the collision side of that actor for which you generate variations. 
Tips
- To apply collision variations to your seed scenario, use the - generateVariantsfunction.
- The actor collision points - Actor1CollisionFractionand- Actor2CollisionFractionare relative to their respective collision sides,- Actor1CollisionSideand- Actor2CollisionSide.
- You can find the collision side of an actor in the seed scenario by referring to the - CollisionSidefield of the- collisionobject.
Version History
Introduced in R2023a