Map texture to patch

patchTexture maps a texture onto a patch object

現在この提出コンテンツをフォロー中です。

SYNOPSIS: patchTexture(patchHandle,texture)

INPUT
patchHandle: handle to patch object
texture: texture to map onto the surface defined via patch
Texture can be a grayscale or an RGB image

OUTPUT
none - the texture is mapped onto the patch identified by
patchHandle by reading the image at the [x,y] coordinates
of the vertices of the patch. The vertex coordinates are
rescaled so that a maximum of the image can be read.

EXAMPLE
[xx,yy,zz] = ndgrid(-100:100,-100:100,-100:100);
img = xx.^2 + yy.^2 + zz.^2 < 99^2;
img = convn(img,ones(5,5,5)/(5*5*5));
p = isosurface(img,0.5);
ph = patch(p);
set(gca,'visible','off')
axis equal
texture = imread('autumn.tif');
patchTexture(ph,texture)
view(58,82)

SEE ALSO patch, surface

引用

Jonas (2026). Map texture to patch (https://jp.mathworks.com/matlabcentral/fileexchange/27764-map-texture-to-patch), MATLAB Central File Exchange. に取得済み.

一般的な情報

MATLAB リリースの互換性

  • すべてのリリースと互換性あり

プラットフォームの互換性

  • Windows
  • macOS
  • Linux
バージョン 公開済み リリース ノート Action
1.1.0.0

Fixed a bug due to a missing function (thanks Ken, for reporting!). Also, updated the function so that one texture can be applied to several patches at once.

1.0.0.0