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A key aspect to masting MATLAB Graphics is getting a hang of the MATLAB Graphics Object Hierarchy which is essentially the structure of MATLAB figures that is used in the rendering pipeline. The base object is the Graphics Root (see groot) which contains the Figure. The Figure contains Axes or other containers such as a Tiled Chart Layout (see tiledlayout). Then these Axes can contain graphics primatives (the objects that contain data and get rendered) such as Lines or Patches.
Every graphics object has two important properties, the "Parent" and "Children" properties which can be used to access other objects in the tree. This can be very useful when trying to customize a pre-built chart (such as adding grid lines to both axes in an eye diagram chart) or when trying to access the axes of a non-current figure via a primative (so "gca" doesn't help out).
One last Tip and Trick with this is that you can declare graphics primatives without putting them on or creating an Axes by setting the first input argument to "gobjects(0)" which is an empty array of placeholder graphics objects. Then, when you have an Axes to plot the primitive on and are ready to render it, you can set the "Parent" of the object to your new Axes.
For Example:
l = line(gobjects(0), 1:10, 1:10);
...
...
...
l.Parent = gca;
Practicing navigating and exploring this tree will help propel your understanding of plotting in MATLAB.
We're thrilled to announce the roll-out of some new features that are going to supercharge your Playground experience! Here's what's new:
Copy/Download code from the script area
You can now effortlessly Copy/Download code from the script area with just a single click. Copy code or Download your script directly as .m files and keep your work organized and portable.We hope this will allow you to effortlessly transfer your work from Playground to MATLAB Desktop/Online.
Run Code directly from the Chat panel
Execute code snippets from the chat section with a single click. This new affordance means saving a step since you no longer have to insert code and then hit run from the toolstrip to execute instead just hit run in the chat panel to see the output immediately in the script area
Enhanced visual Experience
Customize your Playground workspace by expanding or collapsing the chat and script sections. Focus on what matters most to you, whether it's AI chat or working on your script.
We hope you will love these updates. Try them out and let us know your feedback.
When I want to understand a problem, I'll often use different sources. I'll read different textbooks, blog posts, research papers and ask the same question to different people. The differences in the solutions are almost always illuminating.
I feel the same way about AIs. Sometimes, I don't want to ask *THE* AI...I want to ask a bunch of them. They'll have different strengths and weaknesses..different personalities if you want to think of it that way.
I've been playing with the AI chat arena and there really is a lot of difference between the answers returned by different models. https://lmarena.ai/?arena
I think it would be great if the MATLAB Chat playgroundwere to allow the user to change which AI they were talking with.
What does everyone else think?
how can i use this AI?
spy
I have been finding the AI Chat Playground very useful for daily MATLAB use. In particular it has been very useful for me in basically replacing or supplementing dives into MATLAB documentation. The documentation for MATLAB is in my experience uniformly excellent and thorough but it is sometimes lengthy and hard to parse and the AI Chat is a great one stop shop for many questions I have. However, I would find it very useful if the AI Chat could answer my queries and then also supply a link directly to the documentation. E.g. a box at the bottom of the answer that is basically
"Here is the documentation on the functions AI Chat referred to in this response"
could be neat.
Over at Reddit, a MATLAB user asked about when to use a script vs. a live script. How would you answer this?
Hi
I am using simulink for the frequency response analysis of the three phase induction motor stator winding.
The problem is that i can't optimise the pramaeter values manually, for this i have to use genetic algrothem. But iam stucked how to use genetic algorithum to optimise my circuit paramter values like RLC. Any guidence will be highly appreciated.
Starting with MATLAB can be daunting, but the right resources make all the difference. In my experience, the combination of MATLAB Onramp and Cody offers an engaging start.
MATLAB Onramp introduces you to MATLAB's basic features and workflows. Then practice your coding skill on Cody. Challenge yourself to solve 1 basic problem every day for a month! This consistent practice can significantly enhance your proficiency.
What other resources have helped you on your MATLAB journey? Share your recommendations and let's create a comprehensive learning path for beginners!
I'm having problem in its test 6 ... passing 5/6 what would be the real issue..
am wring Transformation matrix correct.. as question said SSW should be 202.5 degree...
so what is the issue..
I am a beginner of deep learning, and meet with some problems in learning the MATLAB example "Denoise Signals with Adversarial Learning Denoiser Model", hope very much to get help!
1. visualizaition of the features
It is my understanding that the encoded representation of the autoencoder is the features of the original signal. However in this example, the output dimension of the encoder is 64xSignalLength. Does it mean that every sample point of the signal has 64 features?
2. usage of the residual blocks
The encoder-decoder model uses residual blocks (which contribute to reconstructing the denoised signal from the latent space, ). However, only the encoder output is connected to the discriminator. Doesn't it cause the prolem that most features will be learned by the residual blocks, and only a few features that could confuse the discriminator will be learned by the encoder and sent to the discriminator?
I would tell myself to understand vectorization. MATLAB is designed for operating on whole arrays and matrices at once. This is often more efficient than using loops.
I have been developing a neural net to extract a set of generative parameters from an image of a 2-D NMR spectrum. I use a pair of convolution layers each followed by a fullyconnected layer; the pair are joined by an addtion layer and that fed to a regression layer. This trains fine, but answers are sub-optimal. I woudl like to add a fully connected layer between the addtion layer and regression, but training using default training scripts simply won't converge. Any suggestions? Maybe I can start with the pre-trained weights for the convolution layers, but I don't know how to do this.
JHP
how can I do to get those informations?
This is not a question, it is my attempt at complying with the request for thumbs up/down voting. I vote thumbs up, for having AI.....
I am not sure if specific AI errors are to be reported. Other messages I just read from others here and the AI Chat itself clearly state that errors abound.
My AI request was: "Plot 300 points of field 2"
AI Chat gave me, in part:
data = thingSpeakRead(channelID, 'Fields', 2, 'NumPoints', 300, 'ReadKey', readAPIKey);
% Extract the field values
field1Values = data.Field1;
% Plot the data
plot(field1Values);
The AI code failed due to "Dot indexing is not supported for variables of this type"
So, I corrected the code thus to get the correct plot:
data = thingSpeakRead(channelID, 'Fields', 2, 'NumPoints', 300, 'ReadKey', readAPIKey);
% Extract the field values
%field1Values = data.Field1;
% Plot the data
plot(data);
I see great promise in AI Chat.
Opie
Explore all the capabilities for Modeling Dynamic Systems while keeping them handy with this Cheat Sheet - Download Now.
We are thrilled to announce the grand prize winners of our MATLAB Flipbook contest! This year, we invited the MATLAB Graphics Infrastructure team, renowned for their expertise in exporting and animation workflows, to be our judges. After careful consideration, they have selected the top three winners:
Judge comments: Creative and realistic rendering with well-written code
2nd place - Christmas Tree / Zhaoxu Liu
Judge comments: Festive and advanced animation that is appropriate to the current holiday season.
Judge comments: Nice translation of existing shader logic to MATLAB that produces an advanced and appealing visual effect.
In addition, after validating the votes, we are pleased to announce the top 10 participants on the leaderboard:
- Tim
- Zhaoxu Liu / slandarer
- KARUPPASAMYPANDIYAN M
- Dhimas Mahardika S.Si., M.Mat
- Augusto Mazzei
- Jenny Bosten
- Lucas
- Jr
- Victoria
- ME
Congratulations to all! Your creativity and skills have inspired many of us to explore and learn new skills, and make this contest a big success!
The MATLAB Flipbook Mini Hack contest has concluded! During the 4 weeks, over 600 creative animations have been created. We had a lot of fun and a great learning experience! Thank you, everyone!
Now it’s the time to announce week 4 winners. Note that grand prize winners will be announced shortly after we validate votes on winning entries.
Realism:
Holiday & Season:
Abstract:
Cartoon:
Congratulations, weekly winners!We will reach out to you shortly for your prizes.
Looking for an opportunity to practice your AI skills on a real-world problem? Interested in AI for climage change? Sign up for the Kelp Wanted challenge, which tasks participants with developing an algorithm that can detect the presence of kelp forests from satellite images.
Participants of all skill levels from anywhere in the world are welcome to compete!
MathWorks provides the following resources for all participants:
Have you marveled at the breathtaking, natural-looking animations crafted by the creative minds in the Flipbook Mini Hack contest? Think of @Tim, @Jenny Bosten, and @Zhaoxu Liu / slandarer- their work is nothing short of extraordinary.
So, what's their secret? Adam Danz, a developer in the MATLAB Graphics and Charting team and a top community contributor, has graciously unveiled the mysteries in his latest blog post - "Creating natural textures with power-law noise: clouds, terrains, and more." The post offers simple, step-by-step instructions and code snippets, empowering you to grasp these enchanting techniques effortlessly.
Check it out and we hope it sparks your creativity and serves as a wellspring of inspiration. With only 3 days remaining before the contest draws to a close, it's time to dive into the code and let your imagination soar!