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A library of runnable PDEs. See the equations! Modify the parameters! Visualize the resulting system in your browser! Convenient, fast, and instructive.
hello i found the following tools helpful to write matlab programs. copilot.microsoft.com chatgpt.com/gpts gemini.google.com and ai.meta.com. thanks a lot and best wishes.
Hi everyone,
I've recently joined a forest protection team in Greece, where we use drones for various tasks. This has sparked my interest in drone programming, and I'd like to learn more about it. Can anyone recommend any beginner-friendly courses or programs that teach drone programming?
I'm particularly interested in courses that focus on practical applications and might align with the work we do in forest protection. Any suggestions or guidance would be greatly appreciated!
Thank you!
"What are your favorite features or functionalities in MATLAB, and how have they positively impacted your projects or research? Any tips or tricks to share?
Check out the LLMs with MATLAB project on File Exchange to access Large Language Models from MATLAB.
Along with the latest support for GPT-4o mini, you can use LLMs with MATLAB to generate images, categorize data, and provide semantic analyis.
function ans = your_fcn_name(n)
n;
j=sum(1:n);
a=zeros(1,j);
for i=1:n
a(1,((sum(1:(i-1))+1)):(sum(1:(i-1))+i))=i.*ones(1,i);
end
disp
I am trying to earn my Intro to MATLAB badge in Cody, but I cannot click the Roll the Dice! problem. It simply is not letting me click it, therefore I cannot earn my badge. Does anyone know who I should contact or what to do?
Something that had bothered me ever since I became an FEA analyst (2012) was the apparent inability of the "camera" in Matlab's 3D plot to function like the "cameras" in CAD/CAE packages.
For instance, load the ForearmLink.stl model that ships with the PDE Toolbox in Matlab and ParaView and try rotating the model.
clear
close all
gm = importGeometry( "ForearmLink.stl" );
pdegplot(gm)
Things to observe:
- Note that I cant seem to rotate continuously around the x-axis. It appears to only support rotations from [0, 360] as opposed to [-inf, inf]. So, for example, if I'm looking in the Y+ direction and rotate around X so that I'm looking at the Z- direction, and then want to look in the Y- direction, I can't simply keep rotating around the X axis... instead have to rotate 180 degrees around the Z axis and then around the X axis. I'm not aware of any data visualization applications (e.g., ParaView, VisIt, EnSight) or CAD/CAE tools with such an interaction.
- Note that at the 50 second mark, I set a view in ParaView: looking in the [X-, Y-, Z-] direction with Y+ up. Try as I might in Matlab, I'm unable to achieve that same view perspective.
Today I discovered that if one turns on the Camera Toolbar from the View menubar, then clicks the Orbit Camera icon, then the No Principal Axis icon:
That then it acts in the manner I've long desired. Oh, and also, for the interested, it is programmatically available: https://www.mathworks.com/help/matlab/ref/cameratoolbar.html
I might humbly propose this mode either be made more discoverable, similar to the little interaction widgets that pop up in figures:
Or maybe use the middle-mouse button to temporarily use this mode (a mouse setting in, e.g., Abaqus/CAE).
I've noticed is that the highly rated fonts for coding (e.g. Fira Code, Inconsolata, etc.) seem to overlook one issue that is key for coding in Matlab. While these fonts make 0 and O, as well as the 1 and l easily distinguishable, the brackets are not. Quite often the curly bracket looks similar to the curved bracket, which can lead to mistakes when coding or reviewing code.
So I was thinking: Could Mathworks put together a team to review good programming fonts, and come up with their own custom font designed specifically and optimized for Matlab syntax?
An option for 10th degree polynomials but no weighted linear least squares. Seriously? Jesse
What do you think about the NVIDIA's achivement of becoming the top giant of manufacturing chips, especially for AI world?
Twitch built an entire business around letting you watch over someone's shoulder while they play video games. I feel like we should be able to make at least a few videos where we get to watch over someone's shoulder while they solve Cody problems. I would pay good money for a front-row seat to watch some of my favorite solvers at work. Like, I want to know, did Alfonso Nieto-Castonon just sit down and bang out some of those answers, or did he have to think about it for a while? What was he thinking about while he solved it? What resources was he drawing on? There's nothing like watching a master craftsman at work.
I can imagine a whole category of Cody videos called "How I Solved It". I tried making one of these myself a while back, but as far as I could tell, nobody else made one.
Here's the direct link to the video: https://www.youtube.com/watch?v=hoSmO1XklAQ
I hereby challenge you to make a "How I Solved It" video and post it here. If you make one, I'll make another one.
The Ans Hack is a dubious way to shave a few points off your solution score. Instead of a standard answer like this
function y = times_two(x)
y = 2*x;
end
you would do this
function ans = times_two(x)
2*x;
end
The ans variable is automatically created when there is no left-hand side to an evaluated expression. But it makes for an ugly function. I don't think anyone actually defends it as a good practice. The question I would ask is: is it so offensive that it should be specifically disallowed by the rules? Or is it just one of many little hacks that you see in Cody, inelegant but tolerable in the context of the surrounding game?
Incidentally, I wrote about the Ans Hack long ago on the Community Blog. Dealing with user-unfriendly code is also one of the reasons we created the Head-to-Head voting feature. Some techniques are good for your score, and some are good for your code readability. You get to decide with you care about.
There are a host of problems on Cody that require manipulation of the digits of a number. Examples include summing the digits of a number, separating the number into its powers, and adding very large numbers together.
If you haven't come across this trick yet, you might want to write it down (or save it electronically):
digits = num2str(4207) - '0'
That code results in the following:
digits =
4 2 0 7
Now, summing the digits of the number is easy:
sum(digits)
ans =
13
Hello and a warm welcome to everyone! We're excited to have you in the Cody Discussion Channel. To ensure the best possible experience for everyone, it's important to understand the types of content that are most suitable for this channel.
Content that belongs in the Cody Discussion Channel:
- Tips & tricks: Discuss strategies for solving Cody problems that you've found effective.
- Ideas or suggestions for improvement: Have thoughts on how to make Cody better? We'd love to hear them.
- Issues: Encountering difficulties or bugs with Cody? Let us know so we can address them.
- Requests for guidance: Stuck on a Cody problem? Ask for advice or hints, but make sure to show your efforts in attempting to solve the problem first.
- General discussions: Anything else related to Cody that doesn't fit into the above categories.
Content that does not belong in the Cody Discussion Channel:
- Comments on specific Cody problems: Examples include unclear problem descriptions or incorrect testing suites.
- Comments on specific Cody solutions: For example, you find a solution creative or helpful.
Please direct such comments to the Comments section on the problem or solution page itself.
We hope the Cody discussion channel becomes a vibrant space for sharing expertise, learning new skills, and connecting with others.
One of the starter prompts is about rolling two six-sided dice and plot the results. As a hobby, I create my own board games. I was able to use the dice rolling prompt to show how a simple roll and move game would work. That was a great surprise!
A high school student called for help with this physics problem:
- Car A moves with constant velocity v.
- Car B starts to move when Car A passes through the point P.
- Car B undergoes...
- uniform acc. motion from P to Q.
- uniform velocity motion from Q to R.
- uniform acc. motion from R to S.
- Car A and B pass through the point R simultaneously.
- Car A and B arrive at the point S simultaneously.
Q1. When car A passes the point Q, which is moving faster?
Q2. Solve the time duration for car B to move from P to Q using L and v.
Q3. Magnitude of acc. of car B from P to Q, and from R to S: which is bigger?
Well, it can be solved with a series of tedious equations. But... how about this?
Code below:
%% get images and prepare stuffs
figure(WindowStyle="docked"),
ax1 = subplot(2,1,1);
hold on, box on
ax1.XTick = [];
ax1.YTick = [];
A = plot(0, 1, 'ro', MarkerSize=10, MarkerFaceColor='r');
B = plot(0, 0, 'bo', MarkerSize=10, MarkerFaceColor='b');
[carA, ~, alphaA] = imread('https://cdn.pixabay.com/photo/2013/07/12/11/58/car-145008_960_720.png');
[carB, ~, alphaB] = imread('https://cdn.pixabay.com/photo/2014/04/03/10/54/car-311712_960_720.png');
carA = imrotate(imresize(carA, 0.1), -90);
carB = imrotate(imresize(carB, 0.1), 180);
alphaA = imrotate(imresize(alphaA, 0.1), -90);
alphaB = imrotate(imresize(alphaB, 0.1), 180);
carA = imagesc(carA, AlphaData=alphaA, XData=[-0.1, 0.1], YData=[0.9, 1.1]);
carB = imagesc(carB, AlphaData=alphaB, XData=[-0.1, 0.1], YData=[-0.1, 0.1]);
txtA = text(0, 0.85, 'A', FontSize=12);
txtB = text(0, 0.17, 'B', FontSize=12);
yline(1, 'r--')
yline(0, 'b--')
xline(1, 'k--')
xline(2, 'k--')
text(1, -0.2, 'Q', FontSize=20, HorizontalAlignment='center')
text(2, -0.2, 'R', FontSize=20, HorizontalAlignment='center')
% legend('A', 'B') % this make the animation slow. why?
xlim([0, 3])
ylim([-.3, 1.3])
%% axes2: plots velocity graph
ax2 = subplot(2,1,2);
box on, hold on
xlabel('t'), ylabel('v')
vA = plot(0, 1, 'r.-');
vB = plot(0, 0, 'b.-');
xline(1, 'k--')
xline(2, 'k--')
xlim([0, 3])
ylim([-.3, 1.8])
p1 = patch([0, 0, 0, 0], [0, 1, 1, 0], [248, 209, 188]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
%% solution
v = 1; % car A moves with constant speed.
L = 1; % distances of P-Q, Q-R, R-S
% acc. of car B for three intervals
a(1) = 9*v^2/8/L;
a(2) = 0;
a(3) = -1;
t_BatQ = sqrt(2*L/a(1)); % time when car B arrives at Q
v_B2 = a(1) * t_BatQ; % speed of car B between Q-R
%% patches for velocity graph
p2 = patch([t_BatQ, t_BatQ, t_BatQ, t_BatQ], [1, 1, v_B2, v_B2], ...
[248, 209, 188]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
p3 = patch([2, 2, 2, 2], [1, v_B2, v_B2, 1], [194, 234, 179]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
%% animation
tt = linspace(0, 3, 2000);
for t = tt
A.XData = v * t;
vA.XData = [vA.XData, t];
vA.YData = [vA.YData, 1];
if t < t_BatQ
B.XData = 1/2 * a(1) * t^2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, a(1) * t];
p1.XData = [0, t, t, 0];
p1.YData = [0, vB.YData(end), 1, 1];
elseif t >= t_BatQ && t < 2
B.XData = L + (t - t_BatQ) * v_B2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, v_B2];
p2.XData = [t_BatQ, t, t, t_BatQ];
p2.YData = [1, 1, vB.YData(end), vB.YData(end)];
else
B.XData = 2*L + v_B2 * (t - 2) + 1/2 * a(3) * (t-2)^2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, v_B2 + a(3) * (t - 2)];
p3.XData = [2, t, t, 2];
p3.YData = [1, 1, vB.YData(end), v_B2];
end
txtA.Position(1) = A.XData(end);
txtB.Position(1) = B.XData(end);
carA.XData = A.XData(end) + [-.1, .1];
carB.XData = B.XData(end) + [-.1, .1];
drawnow
end
is there any sites available online free ai course learning except: coursera.org
Northern lights captured from this weekend at MathWorks campus ✨
Did you get a chance to see lights and take some photos?
Updating some of my educational Livescripts to 2024a, really love the new "define a function anywhere" feature, and have a "new" idea for improving Livescripts -- support "hidden" code blocks similar to the Jupyter Notebooks functionality.
For example, I often create "complicated" plots with a bunch of ancillary items and I don't want this code exposed to the reader by default, as it might confuse the reader. For example, consider a Livescript that might read like this:
-----
Noting the similar structure of these two mappings, let's now write a function that simply maps from some domain to some other domain using change of variable.
function x = ChangeOfVariable( x, from_domain, to_domain )
x = x - from_domain(1);
x = x * ( ( to_domain(2) - to_domain(1) ) / ( from_domain(2) - from_domain(1) ) );
x = x + to_domain(1);
end
Let's see this function in action
% HIDE CELL
clear
close all
from_domain = [-1, 1];
to_domain = [2, 7];
from_values = [-1, -0.5, 0, 0.5, 1];
to_values = ChangeOfVariable( from_values, from_domain, to_domain )
to_values = 1×5
2.0000 3.2500 4.5000 5.7500 7.0000
We can plot the values of from_values and to_values, showing how they're connected to each other:
% HIDE CELL
figure
hold on
for n = 1 : 5
plot( [from_values(n) to_values(n)], [1 0], Color="k", LineWidth=1 )
end
ax = gca;
ax.YTick = [];
ax.XLim = [ min( [from_domain, to_domain] ) - 1, max( [from_domain, to_domain] ) + 1 ];
ax.YLim = [-0.5, 1.5];
ax.XGrid = "on";
scatter( from_values, ones( 5, 1 ), Marker="s", MarkerFaceColor="flat", MarkerEdgeColor="k", SizeData=120, LineWidth=1, SeriesIndex=1 )
text( mean( from_domain ), 1.25, "$\xi$", Interpreter="latex", HorizontalAlignment="center", VerticalAlignment="middle" )
scatter( to_values, zeros( 5, 1 ), Marker="o", MarkerFaceColor="flat", MarkerEdgeColor="k", SizeData=120, LineWidth=1, SeriesIndex=2 )
text( mean( to_domain ), -0.25, "$x$", Interpreter="latex", HorizontalAlignment="center", VerticalAlignment="middle" )
scaled_arrow( ax, [mean( [from_domain(1), to_domain(1) ] ) - 1, 0.5], ( 1 - 0 ) / ( from_domain(1) - to_domain(1) ), 1 )
scaled_arrow( ax, [mean( [from_domain(end), to_domain(end)] ) + 1, 0.5], ( 1 - 0 ) / ( from_domain(end) - to_domain(end) ), -1 )
text( mean( [from_domain(1), to_domain(1) ] ) - 1.5, 0.5, "$x(\xi)$", Interpreter="latex", HorizontalAlignment="center", VerticalAlignment="middle" )
text( mean( [from_domain(end), to_domain(end)] ) + 1.5, 0.5, "$\xi(x)$", Interpreter="latex", HorizontalAlignment="center", VerticalAlignment="middle" )
-----
Where scaled_arrow is some utility function I've defined elsewhere... See how a majority of the code is simply "drivel" to create the plot, clear and close? I'd like to be able to hide those cells so that it would look more like this:
-----
Noting the similar structure of these two mappings, let's now write a function that simply maps from some domain to some other domain using change of variable.
function x = ChangeOfVariable( x, from_domain, to_domain )
x = x - from_domain(1);
x = x * ( ( to_domain(2) - to_domain(1) ) / ( from_domain(2) - from_domain(1) ) );
x = x + to_domain(1);
end
Let's see this function in action
▶ Show code cell
from_domain = [-1, 1];
to_domain = [2, 7];
from_values = [-1, -0.5, 0, 0.5, 1];
to_values = ChangeOfVariable( from_values, from_domain, to_domain )
to_values = 1×5
2.0000 3.2500 4.5000 5.7500 7.0000
We can plot the values of from_values and to_values, showing how they're connected to each other:
▶ Show code cell
-----
Thoughts?