Info : T is actually a triangulation -list of triangles-, in which each index corresponding to the row index of a vertex in another list -a vertices list-, it is a widely used technique used to store and write triangular meshes in mesh processing. Here below the example is a tetrahedron -4 facets-.
I actually realize this problem looks like a lot to my second problem, "Find a common edge" ( https://fr.mathworks.com/matlabcentral/cody/problems/45218-find-a-common-edge ) ...
Project Euler: Problem 10, Sum of Primes
Back to basics 10 - Max Float
Sort numbers by outside digits
Create Volcano (or Atoll) martix. It is an extension of Bullseye matrix problem.
Query edges list
Query a vertex neighbors
Remove duplicated triangles
Remove duplicated vertices
Query every vertices neighbor indices
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