Adding imported image as texture to 2D patch
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Hello,
I have these x,y,z coordinates to create a circular sector (pizza slice shape):
theta=7*pi/18:pi/40:28*pi/45;
x=[1.8235 0.172*cos(theta)+1.8235 1.8235];
y=[0.75 0.172*sin(theta)+0.75 0.75];
z=3*ones(1,12);
I have an imported image (jpg/png) and I want it to appear on this patch. An image of an example of what I mean is attached here.
How can this be done?
I read about the function "imread", and the use of the "surface" function, but didn't manage to accomplish what I am aiming for.

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