Problem with bounding boxes.
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faceDetector = vision.CascadeObjectDetector();
lframe=vida(curr-9).cdata;
bbox = step(faceDetector, lframe);
%some extra coding that reset lframe
lframelabel = regionprops(lframe,'BoundingBox');
boxes = cat(1, lframelabel.BoundingBox);
[m,~]=size(boxes);
for idx=1:m
if (bboxOverlapRatio(boxes(idx,:),bbox) > 0)
play(player);
end
end
I have visually verified that the 2 bounding boxes overlaps. Yet the test condition does not trigger therefore my player does not play. Can anyone help?
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