audioplayer TimerFcn behavior when busy
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Hello there. Does an audioplayer object have an option to cancel calls of TimerFcn when system busy ?
(Like "BusyAction" for graphic objects or "BusyMode" for timer objects)
5 件のコメント
Guillaume
2023 年 2 月 23 日
Mario Malic
2023 年 2 月 23 日
Why would system even be busy? Maybe it takes longer time to update plot (because of frequent updates) than the TimerFcn update.
Try increasing the TimerPeriod, you can also check the play and playblocking functions to ensure the proper update.
Guillaume
2023 年 2 月 24 日
Jan
2023 年 2 月 24 日
@Guillaume: Which behaviour do you want to achieve?
Mario Malic
2023 年 2 月 24 日
編集済み: Mario Malic
2023 年 2 月 24 日
One thing that may be possible, however I am not sure how it would affect the performance of the compiled app. When you use plot, you add line objects, instead you could alter the XData and the YData of the first plotted line object. Example is below
function PlotDataAvailable(src, event)
[data, timestamps, ~] = read(src, src.ScansAvailableFcnCount, "OutputFormat", "Matrix");
persistent init fig ax hPlot;
if isempty(init)
init = true;
fig = figure();
ax = axes(fig);
end
if isempty(hPlot)
hPlot = plot(ax, timestamps, data);
else
hold(ax, "on");
set(hPlot, "XData", [hPlot.XData, timestamps'], "YData", [hPlot.YData, data'])
end
end
Otherwise, you should find a way to debug the compiled application, and figure out why does it happen.
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