Speed up 3D rand
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I was wondering if I could so anything to speed up the process of generating random matrices.
For instance,
tic
rand(1000, 1000, 1000)
toc
gives 7-9 sec as a result.
Using this line in a monte carlo simulation of 100000 repetitions means that the program will need at least 277 hours.. I read that CUDA could be handy but my GPU doesn't support it.
8 件のコメント
Bora Eryilmaz
2022 年 12 月 12 日
You must be accessing the elements of the random matrix in a for-loop or something. I can't imagine you would be doing direct array operations on the whole random array since that would quickly grind your computer to a halt. So assuming you are using some kind of loop to access "parts" of the random array, you could just generate random numbers for that part as needed, and not in advance.
回答 (1 件)
Steven Lord
2022 年 12 月 12 日
tic
A = rand(1000, 1000, 1000);
t = toc
So on average rand generated 1 number every:
format longg
s = seconds(t/numel(A))
about 10 nanoseconds. What's your requirement for how fast generating a random number needs to be for your application? That will tell us if what you want to do is theoretically feasible.
The SIMD-oriented Fast Mersenne Twister may be a bit faster (see the rng function for how to enable this version) but if you're looking for this to take a millisecond to generate that whole array I think that's likely not achievable.
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