How to make the model not jump away when the floor-feet contact is established ?

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Nayla
Nayla 2022 年 11 月 24 日
コメント済み: Nayla 2023 年 3 月 25 日
Hi there,
i am working on a quadruped robot that has to walk on the floor with simscape multibody. After the walking code via inverse kinematics has been created and using the spatial force contact block to establish the ground-feet contact, when the simulation is run the model jumpes away, even when the damping and stiffness are increased (see attached file). Why is it working like that? How can i make the robot walk smoothly without flying away?
Thanks in advance.

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Steve Miller
Steve Miller 2022 年 11 月 25 日
Hi Nayla - there are two changes you should make to your model to make it work. I have have made the changes and attached it here.
  1. The joint angle inputs should only be provided as a single input signal, not three values. If you provide three values, they must be exactly consistent position, velocity, and acceleration. I have changed the model so that only the position is provided, velocity and acceleration are calculated.
  2. Change to a variable step solver.
This is an example of the area that needs to be changed.
Here is an animation of your robot walking.
  9 件のコメント
Nayla
Nayla 2022 年 11 月 30 日
alright! Will try that out. Thanks very much
Nayla
Nayla 2023 年 3 月 25 日
@Steve Miller, hi again.
how can i increase the speed of the walking? i tried it by setting a value in the "revolute joint block" > Specify Velocity Target, but there is no change in the walking speed/ torque.
thanks in advance!

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