Audio Pitch Manipulation Through Time
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Dear Community, I recently discovered the possibility to manipulate the pitch of a sine wave by changing the time interval values before the creation (y=sin(2*pi*f*t)) For my new project I would need to manipulate the pitch of an imported audio file in the same way but I can not figure out how to achieve it. Any help is very much appreciated! Thanks!
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Star Strider
2022 年 9 月 30 日
6 件のコメント
Star Strider
2022 年 10 月 3 日
編集済み: Star Strider
2022 年 10 月 3 日
As always, my pleasure!
EDIT — (3 Oct 2022 at 15:12)
Thinking about this further, while the sampling frequency must be kept constant, the intervals in the time vector used to create a specific sound does not.
Example —
Fs = 44100;
t = linspace(0, 3*Fs-1, 3*Fs).'/Fs; % Original Time Vector (Column Vector)
s = @(t) sin(2*pi*t*1000); % Original Sound Function
ts = 0.75*exp(-(t-1.5).^2*25); % 'Warped' Time Vector
th = hypot(t,ts); % Sampling Times Of 'Warped' Time Vector
figure
plot(t,th)
grid
xlabel('Time')
ylabel('Warped Time')
figure
plot(t,s(t))
grid
xlabel('Time')
ylabel('Amplitude')
title('Original Tone')
figure
plot(t,s(th))
grid
xlabel('Time')
ylabel('Amplitude')
title('''Warped'' Tone')
sound(s(t),Fs)
pause(3)
sound(s(th),Fs)
The sampling intervals must be monotonically increasing, and the sound function assumes that they are regularly-spaced, so varying the time intervals (created by taking the hypotenuse of the ‘warped’ time vector) used to calculate the tone frequency causes the frequency to change when the sound is played back. This example uses a Gaussian function to warp the time vector, however any continuouis function will likely work. (Discontinuous functions would create a ‘popping’ sound at the discontinuities, so I do not recommend them.)
.
その他の回答 (1 件)
jibrahim
2022 年 10 月 20 日
%Read in an audio file and listen to it.
[audioIn,fs] = audioread('Counting-16-44p1-mono-15secs.wav');
sound(audioIn,fs)
%Increase the pitch by 3 semitones and listen to the result.
nsemitones = 3;
audioOut = shiftPitch(audioIn,nsemitones);
sound(audioOut,fs)
%Decrease the pitch of the original audio by 3 semitones and listen to the result.
nsemitones = -3;
audioOut = shiftPitch(audioIn,nsemitones);
sound(audioOut,fs)
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