Select Points on Plot (Code Included)
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I am trying to select points on a raster plot in a GUIDE GUI. The process begins by clicking an edit button and should end when the user clicks the done button. I would like to select points(red) with a left mouse click and unselect points(green) with a right mouse click.
Currently, the ginput runs until 'c' number of points have been selected... even if the user clicks the done button. If I remove plotting 'stance' and change 'c' to '1,' one row will plot... otherwise it will not plot. When I click the done button, any plotted points vanish.
1. I don't understand why ginput continues to run after the loop should have closed.
2. I don't understand why it will not plot the data and why the data dissappears when I click the done button.
This is the code that I am using so far.
[r,c]=size(degrees);
editon=1;
while editon > 0.5;
editon=getappdata(handles.edit_button,'edit_on'); %Set editon to '0' by clicking the 'Done' button
[xi,yi,button] = ginput(c);
x = round(xi);
y = round(yi);
if button == 1 %Select row and change to 'red'
plot(degrees(:,x),y,'r*')
plot(stance(x,1),y,'ro')
elseif button == 3; %Select row and change to 'green'
plot(degrees(:,x),y,'g*')
plot(stance(x,1),y,'go')
end
end
'degrees' is a matrix. The column number of 'degrees' turn into the row number on the plot and the points in the columns of 'degrees'make up the points on the rows. 'stance' is a column vector. It has as many rows as 'degrees' has columns.
Any help is greatly appreciated. Thanks ~Dan
1 件のコメント
Paulo Silva
2011 年 2 月 18 日
Instead of having a button DONE why doesn't the user just click ENTER or other key on the keyboard?
[r,c]=size(degrees);
button=1;
while ((button==1) | (button==3));
[xi,yi,button] = ginput(c);
x = round(xi);
y = round(yi);
if button == 1 %Select row and change to 'red'
plot(degrees(:,x),y,'r*')
plot(stance(x,1),y,'ro')
elseif button == 3; %Select row and change to 'green'
plot(degrees(:,x),y,'g*')
plot(stance(x,1),y,'go')
end
end
採用された回答
Matt Tearle
2011 年 2 月 12 日
I was actually playing with this today (because I am that much of a dork). There might be a way around ginput, but I wonder if it's actually easier to go a different route altogether, and use the ButtonDownFcn property instead.
So... sorry this is a bit huge, but try copy-n-pasting this and see if the flow is what you're looking for. If so, we can deconstruct it, if you can't fathom it :) (The changepointer callback is not necessary -- just me being fancy.)
function getgraphinput
hf = figure;
ha = axes('position',[0.1 0.3 0.8 0.6]);
x = linspace(0,1);
hp = plot(x,sin(5*pi*x));
set(hp,'hittest','off')
hstart = uicontrol('style','pushbutton','string','Start',...
'units','normalized','position',[0.2 0.1 0.2 0.1],...
'callback',@startgin);
hstop = uicontrol('style','pushbutton','string','Done',...
'units','normalized','position',[0.6 0.1 0.2 0.1],...
'callback',@stopgin,'enable','off');
function startgin(hObj,handles,eventdat)
set(hObj,'Enable','off')
set(hstop,'enable','on')
set(hf,'WindowButtonMotionFcn',@changepointer)
set(ha,'ButtonDownFcn',@getpoints)
end
function stopgin(hObj,handles,eventdat)
set(hObj,'Enable','off')
set(hstart,'enable','on')
set(hf,'Pointer','arrow')
set(hf,'WindowButtonMotionFcn',[])
set(ha,'ButtonDownFcn',@getpoints)
xy = getappdata(hf,'xypoints');
line(xy(:,1),xy(:,2))
end
function changepointer(hObj,handles,eventdat)
axlim = get(ha,'Position');
fglim = get(hf,'Position');
x1 = axlim(1)*fglim(3) + fglim(1);
x2 = (axlim(1)+axlim(3))*fglim(3) + fglim(1);
y1 = axlim(2)*fglim(4) + fglim(2);
y2 = (axlim(2)+axlim(4))*fglim(4) + fglim(2);
pntr = get(0,'PointerLocation');
if pntr(1)>x1 && pntr(1)<x2 && pntr(2)>y1 && pntr(2)<y2
set(hf,'Pointer','crosshair')
else
set(hf,'Pointer','arrow')
end
end
function getpoints(hObj,~,~)
cp = get(hObj,'CurrentPoint');
line(cp(1,1),cp(1,2),'linestyle','none',...
'marker','o','color','r')
xy = getappdata(hf,'xypoints');
xy = [xy;cp(1,1:2)];
setappdata(hf,'xypoints',xy);
end
end
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その他の回答 (3 件)
Matt Tearle
2011 年 2 月 11 日
Maybe I'm misunderstanding the interaction process, but it seems like you enter the loop, then (probably) get to the ginput line, click c points, then before you'd have a chance to hit 'done', it will complete the while loop and start again. Once invoked, ginput won't quit until you've clicked the c points asked for (or you hit enter). IOW, the callback associated with clicking 'done' won't interrupt ginput.
The way it's written, I'd guess that, once you hit 'done', you'd still have finish the c clicks for that pass through the loop, then another lot for the next pass through (because editon is updated at the beginning of the loop), then it would quit.
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