addFrame
Class: simscape.multibody.RigidBody
Namespace: simscape.multibody
Description
addFrame(
adds a new frame to a rb,newFrame,parentFrame,T)simscape.multibody.RigidBody object through a simscape.multibody.RigidTransform object. Note that the new frame is rigidly
attached to a top-level frame of the RigidBody object, and the newly added
frame does have a connector by default. To add a connector to a frame, use addConnector
method.
The rb argument is the RigidBody object to which you
add the new frame. The newFrame argument specifies the name of the new
frame. The parentFrame argument is the name of the top-level frame to
which the new frame is attached. The T is the
RigidTransform object used to attach the new frame.
addFrame(___, adds a new
frame to the side)rb object through a RigidTransfom object that
has the specified orientation. Use a simscape.multibody.FrameSide object to
specify the side argument that specifies the orientation of the
RigidTransform object.
addFrame(
adds a new frame to the rb,newFrame,subbodyConnector)simscape.multibody.RigidBody object, rb, through the subbody
connector, subbodyConnector. The subbodyConnector
argument is a two-element path.
Note that the subbody must be a RigidBody object that has at least two
connectors. The connector used to attach the new frame must not be the connector that has
already connected to the structure tree of the rb object.
Input Arguments
Version History
Introduced in R2022a