CAD models frequently use STL (STereoLithography) format files or Physical Modeling XML files.
You can use the 3D World Editor to import STL and Physical Modeling XML files directly into a VRML virtual scene. You can integrate content from those files into a virtual world, converting the structure into VRML.
You cannot use the 3D World Editor to import STL and Physical Modeling XML files directly into an X3D virtual scene.
To import an STL or Physical Modeling XML file:
In the 3D World Editor, select the
Root node or an
MFNode node (usually the
children node of a
From the Nodes > Import From menu item, select either STL File or Physical Modeling XML File.
Alternatively, you can right-click the
Root node or an
MFNode node and use the Import From menu
item. To insert the new node in the middle of a node list, after the selected node, use
the Nodes > Import From menu path.
To import a Physical Modeling XML file, the target folder must be writable.
Alternatively, you can use the
Importing an STL file creates a
Transform node containing a
Shape node with
IndexedFaceSet geometry that
represents the original STL shape. The new
Transform is create in one of
At the main level of the scene hierarchy (at the end of the file)
As a child of a selected grouping node
Importing a Physical Modeling XML file creates an individual VRML file for each STL file that the XML file references. The created VRML files are stored in the folder where the edited VRML file is located.
In the edited VRML file, the newly created
Transforms that correspond to the structure of
objects described in the XML file. Individual VRML shape files in this structure are
When importing a Physical Modeling XML file into a new, unsaved VRML model, children VRML files are created in the current working folder. If you save the file into a different folder, move the referenced VRML files to the new location.