Whether you are modifying a scene built on imported data or creating a new scene, understanding fundamental concepts such as camera movement and object selection can make you more productive when using RoadRunner. You can apply an understanding of common scene editing behaviors to new scene editing tools that you have not used before.
A project folder contains assets (3D models, texture maps, vector graphics, and so on) that are shared by multiple RoadRunner scenes.
Navigate 3D scenes using RoadRunner camera controls.
The RoadRunner user interface is organized into panes. You can customize the layout of these panes to meet your preferences.
Understand RoadRunner coordinate systems and map projections.
Use keyboard shortcuts to increase productivity while using RoadRunner.
The RoadRunner toolbar contains a variety of tools for editing scenes. The tool that you select determines the objects that you can select and edit in the scene editing canvas.
Create assets by modifying existing RoadRunner assets or by importing files created outside of RoadRunner.
Assets are 3D models, textures, GIS files, and other data that are shared by multiple RoadRunner scenes.
In RoadRunner, the tool that you select can affect which objects in a scene that you can select, move, create, delete, or modify.
Some RoadRunner objects, such as prop instances, are modeled as points. Learn common steps to create, delete, and modify point instances.
Some RoadRunner data models are built on top of curve sequences, including roads, prop curves, and marking curves. Learn common steps to create, delete, and modify these curve instances.
Some RoadRunner data models are polygon-based, such as prop and marking polygons. Learn common steps to create, delete, and modify these polygon instances.
Some RoadRunner data models, including roads, are built on top of curves and curve sequences. The control points of these curves contain tangents that can be adjusted to smooth or kink the resulting boundaries. Learn common steps for editing tangents and enforcing tangent continuity.
Various attributes are represented as parametric spans along lanes, roads, and other objects. Learn common steps to create, delete, and modify these span instances.
Some RoadRunner data models are built on top of graphs of curve-bounded regions. Learn common steps to create, delete, and modify these region graphs.
Address RoadRunner graphics issues (such as black render windows or poor performance) and crashes on startup.
Locate RoadRunner log files to help with debugging issues.
Enable visualization of geometric issues related to triangulation.